First of all, here's the cube on deckstats.
http://deckstats.net/decks/3249/11247-antiquities-war-cube
So what's the Antiquities War cube? It's an artifact themed cube designed to simulate Magic play back in the days of early Magic. This means less emphasis on creatures and more on spells (plus noncreature artifacts, since major artifact theme), but it also means that there isn't really an "aggro" deck in the same way we think of it in modern sensibilities. Unless you're playing the guy who got Tempered Steel & Crescendo of War, you're more likely to run into mana artifacts in the first few turns than attacking creatures. But it also means that creatureless strategies, such as burn, is a legitimate game plan.
It also drafts with one artifact land in each pack, since artifact lands can be really strong but are also fairly low-impact (and so can be difficult to prioritize), so I want them to be pretty ubiquitous. Similarly, I built this without adhering to the singleton rule from day 1, since I wanted certain artifacts to be more common than others. The colored sections, being so small, do need to be singleton, but I like having multiples of certain artifacts.
I would love some feedback for a theme cube like this, whether it's cards that would be good in a more control-heavy format or cards that would make cool interactions with artifacts. I know there's tons of cards I haven't even thought of, especially since I haven't considered the fact that nearly 50% of the cube is colorless, and I'd love to get some other feedback on it in general. Since this community seems big on theme cubes (Jason's Eldrazi cube being considered), I figure this might be a good place.
http://deckstats.net/decks/3249/11247-antiquities-war-cube
So what's the Antiquities War cube? It's an artifact themed cube designed to simulate Magic play back in the days of early Magic. This means less emphasis on creatures and more on spells (plus noncreature artifacts, since major artifact theme), but it also means that there isn't really an "aggro" deck in the same way we think of it in modern sensibilities. Unless you're playing the guy who got Tempered Steel & Crescendo of War, you're more likely to run into mana artifacts in the first few turns than attacking creatures. But it also means that creatureless strategies, such as burn, is a legitimate game plan.
It also drafts with one artifact land in each pack, since artifact lands can be really strong but are also fairly low-impact (and so can be difficult to prioritize), so I want them to be pretty ubiquitous. Similarly, I built this without adhering to the singleton rule from day 1, since I wanted certain artifacts to be more common than others. The colored sections, being so small, do need to be singleton, but I like having multiples of certain artifacts.
I would love some feedback for a theme cube like this, whether it's cards that would be good in a more control-heavy format or cards that would make cool interactions with artifacts. I know there's tons of cards I haven't even thought of, especially since I haven't considered the fact that nearly 50% of the cube is colorless, and I'd love to get some other feedback on it in general. Since this community seems big on theme cubes (Jason's Eldrazi cube being considered), I figure this might be a good place.