On ONE and "poisonous" mechanics:
How are linearity and complexity related?
ONE's premier mechanics (Toxic, Corrupted) and similarly linear mechanics (Jason called them "poisonous", but I'm going with
MaRo's definition) want you to play with a sufficient density of similar abilities. In this case, Poison. Many cube designers dismiss these mechanics out of hand, saying it's impossible to generate good gameplay using these linear ingredients. However, individual
cards with linear mechanics may still have modular designs!
Imagine
Mother of Runes with Infect or Toxic 1. She's still a modular design, even though she's been given a linear mechanic. (Infect might even
improve the design, as its all-or-nothing nature would disincentivize Mom's controller from putting their shield down by attacking.) And conversely --
Savannah Lions is a very linear design despite the lack of any rules text, modular or otherwise.
Play pattern is generated by mechanics interacting with card design. A linear mechanic doesn't necessitate linear cards. As cube designers, we say we dislike linear
mechanics, when we often mean linear
play patterns.
But there's something else implied by "I dislike linear mechanics," and that's how Linearity meets Complexity. Look at
Anoint with Affliction, a
Smother variant with 2 forms of pure upside (exile, and Corrupted). If Smother is strong in a cube, then Anoint would be, too. The linearity of Corrupted won't affect the play patterns of Anoint. But as I argue in the OP, irrelevant rules text is strictly negative from a
complexity standpoint. Anoint is the proof of that statement. Without Poison in a cube, there's literally 0 ways to turn on Corrupted, meaning that Corrupted is
at best meaningless and
at worst actively confusing or misleading.
That's why
Melira irks me so much in my own cube, when another recent "
watchwolf with negligible upside" like
Hajar, Loyal Bodyguard doesn't. Melira makes it obvious that she's adding complexity with zero upside to my format. Hajar at least allows me to delude myself that I'll get some novel play patterns (even if I suspect it's a 5% likelihood at best).
What
other cards offer lots of complexity for minimal upside? What's the inflection point when that complexity/novelty tradeoff converges to just being another Corrupted?
[partial repost from my cube blog, re-posting here because Corrupted's effect in a non-Poison cube was such a stark example of needless complexity.]