How can we design around this mechanic?
Painful manabases in general would help.
Honest question though: Why would we want to? I guess there is some element of brinksmanship in it, but the actual card pool with this mechanic isn't very interesting. Like Dom said, a couple of the cards are cool, but as a whole they don't do much. With some custom cards it could work.
How can we design around this mechanic?
I'm reaching here now
Guys wait, why am I playing dethrone goblins?