Hi everyone,
My group is almost always just 3 to 5 players. I already make smaller sets (270 cards) focused on specific planes, but even these are probably ideal with 6. I'm wondering if anyone has ever designed their cube for 3 to 5 players. I read the threads on these forums for how to draft with fewer players, and we have done stuff like use smaller packs, grid drafting, and sealed-draft hybrids. Those variants have been fine, and we'll stick with them if nothing better comes along. However, I'm hoping to craft something unique that actually takes advantage of the player count.
The only thing I've come up with so far is to embrace the fact that we so frequently have 3 or 5, and maybe imbue sets with a multiplayer emphasis. With an odd player count, we can just do a multiplayer game, and if we have four, we can do 2HG, and most of the multiplayer cards will still make sense. However, we all prefer 1v1 matches, so I'm pretty hesitant to go all-in on this kind of design. I'm interested in hearing others' ideas on designing for smaller groups.
- Chris
My group is almost always just 3 to 5 players. I already make smaller sets (270 cards) focused on specific planes, but even these are probably ideal with 6. I'm wondering if anyone has ever designed their cube for 3 to 5 players. I read the threads on these forums for how to draft with fewer players, and we have done stuff like use smaller packs, grid drafting, and sealed-draft hybrids. Those variants have been fine, and we'll stick with them if nothing better comes along. However, I'm hoping to craft something unique that actually takes advantage of the player count.
The only thing I've come up with so far is to embrace the fact that we so frequently have 3 or 5, and maybe imbue sets with a multiplayer emphasis. With an odd player count, we can just do a multiplayer game, and if we have four, we can do 2HG, and most of the multiplayer cards will still make sense. However, we all prefer 1v1 matches, so I'm pretty hesitant to go all-in on this kind of design. I'm interested in hearing others' ideas on designing for smaller groups.
- Chris