Dom Harvey
Contributor
Catching up on the last few sets for Cube since I can't win at Constructed right now:
DOMINARIA:
Karn, Scion of Urza: I'm over planeswalkers atm but this one seems inoffensive for one that's so universally playable. I like that you get the subgame of how much work to put into attacking/defending Karn based on the cards in exile and you can make the -2 reward you for paying attention to artifacts without needing to be in 'the artifact deck'
Dauntless Bodyguard: A new twist on the Protect The Queen theme, the choice of whether to get aggressive with it or save it to protect something (while still giving Villain a short window to remove it) is a cool design; it's great to have enough CMC1 2/Xs in white that are all individually interesting and don't make you resort to Elite Vanguard and friends
History of Benalia: idk how suggestive this is of a Knight subtheme for the average drafter? I like incidental Tribal but most of my lists have enough weird stuff going on that unnecessary confusion should probably be avoided. Works nicely with Kor Skyfisher et al but I want more stuff like that and there are soooo many White 3s already
Knight of Grace/Malice: Weirdly these feel more directly targeted at their opposing colour than Knight of Glory/Infamy, which I mostly used for the Exalted anyway?
Shalai: Snuck onto this list because it looks exactly like Teshar but this might be good in its own right? Supports Protect The Queen while being a Queen itself (often in a non-green Wx deck where it has some awkward extra text but w/e)
Teshar: This is bad news because every Cube I build and deck I draft for the rest of time will display the remains of ambitious but aborted Teshar combos. I can't imagine ever wanting to cut this though
Urza's Ruinous Blast/Yawgmoth's Vile Offering: I like having payoffs for drafters caring about unusual things (the only other legendary check I'd run is Loyal Retainers AFAIK) but that makes it harder for them to infer how much support there is. I mention these here because I noticed a lot of my favourite creatures in W/B/G happen to be legends, but will drafters notice that without the visual spoiler laid out in front of them? It's natural to assume there are lots of planeswalkers to back these up, which is a route I could explore at some point but don't feel drawn to right now, so I don't want to hint at that either. Ultimately I don't think these are different enough to jump through those hoops as a designer, but I'll file them away in a spreadsheet column for future use
The Antiquities War: Not sure what to say about this but excited to see it in action
The Mirari Conjecture: Just fiddly enough (not Nucklavee) and promises more than the repetitive value generation of a Mnemonic Wall
Naban, Dean of Iteration: Can't wait for more ETB Wizards (Wizards WotC seems to be leaning into this tribe a lot so it won't be long) so I can justify playing this
Naru Meha: same but I wish there were more cheap spells I could copy
Dark Bargain: This feels right at exactly 3.5 mana
Phyrexian Scriptures: You need to be supporting artifacts hard and sad that black can't do that more easily to run this
Jaya Ballard: This is the type of planeswalker I want to run, if I do have them: narrowly tailored but exciting
The Mending of Dominaria: Does everything I ever want to do in a Cube game eventually, but shuffling everything else back in afterwards is deflating and life as a green 5-drop is competitive
Multani, Yavimaya's Avatar: Lots to like about this but especially the fact that its power scales with the length of the game: reanimating this on T3 isn't going to be game over
Song of Freyalise: I should like the payoff here but Cryptolith Rite/Earthcraft appeal mainly because you have control over the timing
Adeliz: see above
Garna, the Bloodflame: I see lots of bad Zombie Infestation/Apprentice Necromancer shenanigans in my future
Grand Warlord Radha: I liked the original back in the day and I want to try this one
Jhoira, Weatherlight Captain: This feels so uninspired as a payoff; if I want to draw cards in UR, it's not like this
Muldrotha, the Gravetide: Fine when castable, I guess?
Primevals' Glorious Rebirth: Love it but it's a pipe dream
Tatyova, Benthic Druid: So incredibly tempting but UG already has a lot of fragile CA mechanisms that it doesn't survive long enough to cast. I love it anyway!
Teferi, Hero of Dominaria: This card is incredible and the fact that the PW-happy power-max crowd was sceptical about it is completely baffling
Mox Amber: see the Legendary Sorcery discussion
Traxos, Scourge of Kroog: OTOH this is exactly what I want: a large blunt instrument that tells you exactly what to do and how to play it
Weatherlight: How strange
Memorials: G/B/W are all decent
Firesong and Sunspeaker: the missing piece for my Boros Reckoner/Blaze Commando/Didgeridoo deck
BATTLEBOND:
Will Kenrith: Very good if that's your jam; I've even seen some of the MTGS crowd suggest putting this and Rowan together but I can't imagine ever putting Rowan in a deck
Pir, Imaginative Rascal + Toothy, Imaginary Friend: reposting from the BBD spoiler thread:
Brightling: There was a lot of buzz around this but it seems to have died down already? It's a cheap, flexible finisher that you can still save from your own sweeper when the time comes. 'Pitches to Force' with Oketra's Monument
Together Forever: Awfully narrow and hard to cast but amazing when it works; finally a card that makes Walking Ballista good
Arcane Artisan: I'm very keen to try this in a small blue cheating package - Flash and maybe Synthetic Destiny? - or maybe just on its own. It feels like a blue Feldon
Spellseeker: I've come down on Recruiters a bit as frequent shuffling is annoying and they add a little too much consistency (albeit in colours that don't get consistent filtering/tutoring). This one might feel different though: turning stuff that works with creatures into more spells is always fun, and having Balance/Life from the Loam/Reanimate etc on demand is a big deal
Inner Demon: Love this for a low power environment
Cheering Fanatic: Likely a trap the way Generator Servant was
Bramble Sovereign: I'm surprised I haven't seen more discussion of this thing; its stats are fine and it has great combo potential
Generous Patron: The final piece for the mythical -1/-1 counters deck?
Grothama: Probably not Cubing this but what a great design!
M19:
Ajani, Adversary of Tyrants: I love counters and finicky shit with creatures so this gets a gold star
Leonin Warleader: I'm more open to Hero of Bladehold than I used to be and I'd just play that
Militia Bugler: Relevant body + no shuffling makes me want to try this over Recruiter
Remorseful Cleric: Perfect at what it does; I'm surprised this wasn't printed already
Resplendent Angel: Technically a lifegain payoff?
Exclusion Mage: Relevant creature types makes up for horrible CGI art
Metamorphic Alteration: Fun on paper but probably not realistic in a Cube setting? I'm never sure what decks are meant to look like that contain cards like this (or similar stuff from supplemental products); I guess casual decks that are formless enough that this comes up sometimes and is fun?
Mystic Archaeologist: The Azure Mage that people (?) always wanted (??)
Sai, Master Thopterist: It's interesting that so many recent 'artifacts matter' cards have high toughness (Contraband Kingpin, Glint-Nest Crane, Padeem) but I like it as you don't have to put as much work into styming early aggression.
Graveyard Marshal: A 3/X black 2-drop that can block?! This would be great as a Vampire or Camel or w/e but it's yet another point in Zombies' favour if you're open to tribal
Isareth the Awakener: Very solid, can see playing this in any black deck
Stitcher's Supplier: I've been waiting for this for ages; black has always had very little self-mill for some reason, so a cheap self-mill Zombie that ties into sac themes and can block if need be is very helpful. Sam Black posted this revival of his Legacy Zombies deck:
Granted if this deck works it's because Deathrite Shaman is gone (and thank God for that), but it's cool that stuff like this is possible
Banefire: Now a whole new generation of Magic players can recommend putting this in every single combo or ramp deck for no discernible reason
Dark-Dweller Oracle: More sac outlets are always welcome, especially in red and especially on a creature
Dismissive Pyromancer: Sure? Very clean
Elvish Rejuvenator: Not sure who wins the head-to-head with Farhaven Elf
Nicol Bolas, the Ravager: I have no attention span and this has lots of words but it might be cool!
Desecrated Tomb: A funny build-round with a surprising number of interactions across all colours
DOMINARIA:
Karn, Scion of Urza: I'm over planeswalkers atm but this one seems inoffensive for one that's so universally playable. I like that you get the subgame of how much work to put into attacking/defending Karn based on the cards in exile and you can make the -2 reward you for paying attention to artifacts without needing to be in 'the artifact deck'
Dauntless Bodyguard: A new twist on the Protect The Queen theme, the choice of whether to get aggressive with it or save it to protect something (while still giving Villain a short window to remove it) is a cool design; it's great to have enough CMC1 2/Xs in white that are all individually interesting and don't make you resort to Elite Vanguard and friends
History of Benalia: idk how suggestive this is of a Knight subtheme for the average drafter? I like incidental Tribal but most of my lists have enough weird stuff going on that unnecessary confusion should probably be avoided. Works nicely with Kor Skyfisher et al but I want more stuff like that and there are soooo many White 3s already
Knight of Grace/Malice: Weirdly these feel more directly targeted at their opposing colour than Knight of Glory/Infamy, which I mostly used for the Exalted anyway?
Shalai: Snuck onto this list because it looks exactly like Teshar but this might be good in its own right? Supports Protect The Queen while being a Queen itself (often in a non-green Wx deck where it has some awkward extra text but w/e)
Teshar: This is bad news because every Cube I build and deck I draft for the rest of time will display the remains of ambitious but aborted Teshar combos. I can't imagine ever wanting to cut this though
Urza's Ruinous Blast/Yawgmoth's Vile Offering: I like having payoffs for drafters caring about unusual things (the only other legendary check I'd run is Loyal Retainers AFAIK) but that makes it harder for them to infer how much support there is. I mention these here because I noticed a lot of my favourite creatures in W/B/G happen to be legends, but will drafters notice that without the visual spoiler laid out in front of them? It's natural to assume there are lots of planeswalkers to back these up, which is a route I could explore at some point but don't feel drawn to right now, so I don't want to hint at that either. Ultimately I don't think these are different enough to jump through those hoops as a designer, but I'll file them away in a spreadsheet column for future use
The Antiquities War: Not sure what to say about this but excited to see it in action
The Mirari Conjecture: Just fiddly enough (not Nucklavee) and promises more than the repetitive value generation of a Mnemonic Wall
Naban, Dean of Iteration: Can't wait for more ETB Wizards (
Naru Meha: same but I wish there were more cheap spells I could copy
Dark Bargain: This feels right at exactly 3.5 mana
Phyrexian Scriptures: You need to be supporting artifacts hard and sad that black can't do that more easily to run this
Jaya Ballard: This is the type of planeswalker I want to run, if I do have them: narrowly tailored but exciting
The Mending of Dominaria: Does everything I ever want to do in a Cube game eventually, but shuffling everything else back in afterwards is deflating and life as a green 5-drop is competitive
Multani, Yavimaya's Avatar: Lots to like about this but especially the fact that its power scales with the length of the game: reanimating this on T3 isn't going to be game over
Song of Freyalise: I should like the payoff here but Cryptolith Rite/Earthcraft appeal mainly because you have control over the timing
Adeliz: see above
Garna, the Bloodflame: I see lots of bad Zombie Infestation/Apprentice Necromancer shenanigans in my future
Grand Warlord Radha: I liked the original back in the day and I want to try this one
Jhoira, Weatherlight Captain: This feels so uninspired as a payoff; if I want to draw cards in UR, it's not like this
Muldrotha, the Gravetide: Fine when castable, I guess?
Primevals' Glorious Rebirth: Love it but it's a pipe dream
Tatyova, Benthic Druid: So incredibly tempting but UG already has a lot of fragile CA mechanisms that it doesn't survive long enough to cast. I love it anyway!
Teferi, Hero of Dominaria: This card is incredible and the fact that the PW-happy power-max crowd was sceptical about it is completely baffling
Mox Amber: see the Legendary Sorcery discussion
Traxos, Scourge of Kroog: OTOH this is exactly what I want: a large blunt instrument that tells you exactly what to do and how to play it
Weatherlight: How strange
Memorials: G/B/W are all decent
Firesong and Sunspeaker: the missing piece for my Boros Reckoner/Blaze Commando/Didgeridoo deck
BATTLEBOND:
Will Kenrith: Very good if that's your jam; I've even seen some of the MTGS crowd suggest putting this and Rowan together but I can't imagine ever putting Rowan in a deck
Pir, Imaginative Rascal + Toothy, Imaginary Friend: reposting from the BBD spoiler thread:
Pir and Toothy are fantastic. Notably Pir works with *any* card type - planeswalkers, enchantments, lands - which opens up a lot of weird lines. Winding Constrictor is great but there's stiff competition for gold slots (especially in BG for the kind of deck Constrictor enables) and having this effect also be available in other Gx is perfect. As for Toothy, Chasm Skulker has been a mainstay of my Cube for a long time. The 'drawing cards matter' stuff is really fun but there aren't many payoffs that aren't expensive (Locust God) or busted (Sphinx's Tutelage) and this is a cheaper payoff that rewards you with more of the same afterwards. If I squadron Pir + Toothy, I can imagine first-picking them a lot and seeing which of those two silly nonsense decks I can make work (with the pipe dream of both at the same time!)
Brightling: There was a lot of buzz around this but it seems to have died down already? It's a cheap, flexible finisher that you can still save from your own sweeper when the time comes. 'Pitches to Force' with Oketra's Monument
Together Forever: Awfully narrow and hard to cast but amazing when it works; finally a card that makes Walking Ballista good
Arcane Artisan: I'm very keen to try this in a small blue cheating package - Flash and maybe Synthetic Destiny? - or maybe just on its own. It feels like a blue Feldon
Spellseeker: I've come down on Recruiters a bit as frequent shuffling is annoying and they add a little too much consistency (albeit in colours that don't get consistent filtering/tutoring). This one might feel different though: turning stuff that works with creatures into more spells is always fun, and having Balance/Life from the Loam/Reanimate etc on demand is a big deal
Inner Demon: Love this for a low power environment
Cheering Fanatic: Likely a trap the way Generator Servant was
Bramble Sovereign: I'm surprised I haven't seen more discussion of this thing; its stats are fine and it has great combo potential
Generous Patron: The final piece for the mythical -1/-1 counters deck?
Grothama: Probably not Cubing this but what a great design!
M19:
Ajani, Adversary of Tyrants: I love counters and finicky shit with creatures so this gets a gold star
Leonin Warleader: I'm more open to Hero of Bladehold than I used to be and I'd just play that
Militia Bugler: Relevant body + no shuffling makes me want to try this over Recruiter
Remorseful Cleric: Perfect at what it does; I'm surprised this wasn't printed already
Resplendent Angel: Technically a lifegain payoff?
Exclusion Mage: Relevant creature types makes up for horrible CGI art
Metamorphic Alteration: Fun on paper but probably not realistic in a Cube setting? I'm never sure what decks are meant to look like that contain cards like this (or similar stuff from supplemental products); I guess casual decks that are formless enough that this comes up sometimes and is fun?
Mystic Archaeologist: The Azure Mage that people (?) always wanted (??)
Sai, Master Thopterist: It's interesting that so many recent 'artifacts matter' cards have high toughness (Contraband Kingpin, Glint-Nest Crane, Padeem) but I like it as you don't have to put as much work into styming early aggression.
Graveyard Marshal: A 3/X black 2-drop that can block?! This would be great as a Vampire or Camel or w/e but it's yet another point in Zombies' favour if you're open to tribal
Isareth the Awakener: Very solid, can see playing this in any black deck
Stitcher's Supplier: I've been waiting for this for ages; black has always had very little self-mill for some reason, so a cheap self-mill Zombie that ties into sac themes and can block if need be is very helpful. Sam Black posted this revival of his Legacy Zombies deck:
Granted if this deck works it's because Deathrite Shaman is gone (and thank God for that), but it's cool that stuff like this is possible
Banefire: Now a whole new generation of Magic players can recommend putting this in every single combo or ramp deck for no discernible reason
Dark-Dweller Oracle: More sac outlets are always welcome, especially in red and especially on a creature
Dismissive Pyromancer: Sure? Very clean
Elvish Rejuvenator: Not sure who wins the head-to-head with Farhaven Elf
Nicol Bolas, the Ravager: I have no attention span and this has lots of words but it might be cool!
Desecrated Tomb: A funny build-round with a surprising number of interactions across all colours