General Drafting with Small Groups

CML

Contributor
So the microsealed thread is delightful and everything, but I wanted to make a thread focusing specifically on drafting with 4-6 people.

When you draft with 4-6 and not 8-10, if you use the typical 3 packs of 15 parameters, the following things tend to happen:
-There's more of a bias towards 'general-purpose' cards, since a 'theme' like Birthing Pod or Reanimator may just not be represented, or may be missing one half of its cards, or whatever.
-This tends to make the decks lighter on synergy and therefore reliant on more fixing, but then the fixing is in high demand and it might be in the wrong colors.
-This can be difficult to discern as the actual drafting process is, at the very least, crisper and more elegant, as the signals don't overtax the memory and things just go a lot faster with fewer people. But then the decks are kinda meh and the games often unmemorable.

So what to do! Remember that I got into this whole Cube thing when I realized it was fun to draft strong manabases. My suggestions:

-60-card decks, this at least gives more of the Cube a chance to get drafted. This has the side effect of decks that are less synergistic, sometimes, but other times the extra space means you can jam more interactions in and it works out OK.
-4 packs of 11, or, if for 60's, 6 packs of 10. We've written about this pack size in a few other threads but the gist of it, for me, is that it hits that sweet spot where everyone can read signals and make a plan, and the packs aren't too big or too small that things become predictable or dried-up, respectively.
-6 utility lands per person

The main thought I have is that improving the manabases with a couple extra undrafted fetches or shocks would be ideal, but, I have no idea how to implement this.

Cube's just a lot better with a large group, isn't it?
 
My 4-mans actually do 5 packs of 9. I don't really know why we ever started but it seems to work out. I don't have an argument besides "more first-picks," which everyone likes to make. Also 6 is the typical number for drafts in my parts, we rarely see 8 and never see 10.
 

Eric Chan

Hyalopterous Lemure
Staff member
Random comment I saw on the /r/mtgcube subreddit:

With six people, draft four packs of fifteen cards, but trash the last four cards of any pack, so you end up with 44 total at the end.

You get to see the same number of cards you would in an eight-man, and none of the crucial archetype anchors will be missing. Deck strength should theoretically be closer to a normal eight-man.

Dumb idea, or brilliant idea?
 

Eric Chan

Hyalopterous Lemure
Staff member
Four packs of twelve? Thirteen? Or just not worth the extra added complexity?

I'm partial to the idea of trashing cards, as it's kind of the same principle that makes your Grid Draft and Tenchester formats work.
 

Jason Waddell

Administrator
Staff member
It's my personal opinion that six-man drafts are fine as is, but the solution proposed (four-packs, toss bottom of back) is pretty similar in logic to Tenchester. I think it's fine, I don't really have strong opinions on the matter.
 

Eric Chan

Hyalopterous Lemure
Staff member
True, just look at all the trashed cards. Maybe I'll do packs of thirteen, trash two.
 
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