I've learned to love edict effects before I even knew about cube, through formats like legacy and pauper. So I've always progressed with the assumption, that cards like Diabolic Edict are powerful interaction spells, and I've been cubing them since the very beginning pf my cube. But with arena I also started to do many more booster drafts than I used to, and I've learned, that edicts just don't really cut it in limited. Killing the opponent's worst creature starts getting worse with every turn, and even casting Diabolic Edict on turn 2 to kill their 2-drop isn't even incredible.
Now recently when we drafted, my girlfriend drafted a very strong mono white deck with (lifegain and) token synergies. Sadly, my rakdos sacrifice deck had three edict effects for removal (and two others, but that wasn't enough). I've lost eight out of our nine games, and I figured my biggest problem was that I couldn't kill her engine pieces or bigger threats in time, because all of my edict effects were blanked by some tokens.
I've decided to reduce the number of those, I cut Diabolic Edict and Fleshbag Marauder but keep Chainer's Edict, Do or Die and Innocent Blood.
Still, after getting proven so hard how situational an edict can be, I don't even know how to categorize and count them. Does Chainer's Edict deserve the removal tag? Does it even deserve a slot? Is Innocent Blood to be counted as a removal? It can be really good but is even more situational than Diabolic Edict was. Is Diabolic's Instant speed worth more than Chainer's Edict's flashback?
I would like to get some talking on edict effects. Do you guys run edicts? Are they any good for you? Which ones can you recommend? Do you count them as (full) removal spells in your list? Do you even count your removal spells per color?