Onderzeeboot
Ecstatic Orb
Yep, something like: pick a land, a creature, and a sorcery spell.If you want to avoid "I made three counterspells my companions!", just restrict the card types that you can turn into a companion.
Yep, something like: pick a land, a creature, and a sorcery spell.If you want to avoid "I made three counterspells my companions!", just restrict the card types that you can turn into a companion.
Has anyone here ever experimented with this card in black aggro or go-wide in cube?I also just really want to draft a Heartless Summoning deck, so...
No, but I do not think classical aggro is the correct fit. I think the summoning wants big bruisers with mana cost 4 or more.Has anyone here ever experimented with this card in black aggro or go-wide in cube?I'm suddenly curious about it.
Not on turn 3… then I rather have it without the -1/-1Or, you know...
This guy seems pretty good as a Savannah Lion, huh?![]()
I feel like my approach was indeed to approach it from the inverse angle. Which cards are essential load-bearing pillars to your cube's architecture? Keep those ones in, and sprinkle almost whatever seems fun in occasionals.
Is anyone still cubing with occasionals? Or has been doing so for a longer period of time?
I am currently working on a version of my CCC that utilizes occasionals, once again. I experimented briefly with it, years ago, but felt like I didn't really know what to make an occasionals card and why. But now I think I have a pretty good idea of what are the ~330 cards that I really want to make my archetypes click consistently. And there are also a ton of cool things I would love to cube with every now and then, but they don't contribute to the pretty dense synergy matrix my cube has become.
Yeah, I use them pretty extensively, but I also seed them into earlier packs--3 in pack 1, 2 in pack 2, and 1 in pack 3. I'm loving it, though it's definitely more work than shuffling up and playing. Jason has the right idea, and it sounds like you've arrived at the same conclusion as well!
Is anyone still cubing with occasionals? Or has been doing so for a longer period of time?
I am currently working on a version of my CCC that utilizes occasionals, once again. I experimented briefly with it, years ago, but felt like I didn't really know what to make an occasionals card and why. But now I think I have a pretty good idea of what are the ~330 cards that I really want to make my archetypes click consistently. And there are also a ton of cool things I would love to cube with every now and then, but they don't contribute to the pretty dense synergy matrix my cube has become.
This is essentially how I patch my cube TBHI feel like my approach was indeed to approach it from the inverse angle. Which cards are essential load-bearing pillars to your cube's architecture? Keep those ones in, and sprinkle almost whatever seems fun in occasionals.
This is the first time I've seen Ryan's build around cube. There are a lot of cards familiar from other synerg-focused cubes, as well as some intriguing choices. Removal seems to be reigned in, particularly at instant speed, which makes sense if you want to allow players to build synergistic engines. Similarly counterspells and hand disruption are limited.I've been thinking about this for my cube as well, inspired by Ryan Saxe's Buildaround cube. You basically have a core of glue cards and basic effects in the cube and then a rare module with spicy build arounds. Don't know if I'll actually implement it, but reading your post makes me want to try and categorize what my core cube is.
My solution for this is to seed 3 in pack one, 2 in pack two, and just one in pack three. But I use a ton of occasionals, so there is that (48 in a given draft).I think I understand what makes a card eligible to be a rare: it is narrow in application but powerful. These are seeded one per pack and I could imagine give a lot of direction if you open them in pack one, or possibly pack two, but I wonder if they are either dead picks or coincidental bombs in pack three.
I just have a big printout and sort them myself afterwards--but if I'm being totally honest, I just kind of eyeball it. If an occasional feels core, or a core feels occasional, who's to say it wasn't that all along?As an aside, how do you indicate which cards are part of an occasionals package? I have found narrow washi tape, applied to the bottom of the card, to be clear but unobtrusive.
This is a great idea, and could be varied for more or less occasionals (seeding 2, 1 and 0, or 4, 3 and 2).My solution for this is to seed 3 in pack one, 2 in pack two, and just one in pack three. But I use a ton of occasionals, so there is that (48 in a given draft).
Some choices I don't understand, for example the Ravnica bounce lands. Together with the surveil lands and triodes as the main fixing lands, it suggests that Ryan wants there to be a tempo cost to playing multiple colours, which is not a common choice.