If the goal is to make occasional module more alluring, it might make sense to put the best niche payoffs off the main list, like
Vengevine and
The Dawning Archaic. Those shouldn't be universal power outliers, just extra seductive for the right deck. Holy grail cards for a designer make you rethink your strategy without requiring changing the whole cube. Those are hard to find of course. Since we assume core module has all the structural support, the "fun" stuff could be in occasionals, instead of core.
I think this is a great take. Why not always remove the proverbial or literal Vengevine from our cubes? We all have "usual culprits" that we consider core but are too predictable, but we keep around anyways because we think the archetype needs it. Most archetypes are probably more durable than we give them credit for. Frankly, if we have an archetype that
isn't durable enough to survive a single card being cut we ought to examine whether that archetype is on rails or worse: at danger of leaving a drafter up a creek without a paddle if they don't find
"that one card".
Maybe an interesting experiment if you really want occasionals to define the draft is to knife down the main cube until its basically the leanest recognizable form of itself. I mean truly take what you thought was the core and torch it down to the bones — leaving just enough of it to stand on its own. Then have like a 2:1 ratio of main cube to occasionals. Off the top of my head 24o base and 360 occasionals seems elegant for this idea for an 8-player cube. You would run 33% of the occasionals each time, which is high enough to be able to rely on each archetype getting some sauce, and the novel combinations of the greater variety of occasionals would really define this concept since the occassionals would be getting more license to steer the direction of the draft. Basically 240 core to 120 occasionals would allow for any draft math you would usually use for a 360 ct cube.
To elaborate, you could take most of the payoffs and higher-power signposts (all the "usual culprits") out of a cube and just leave enough for the main archetypes and identities to function at a basic level — sort of "shellify" it down to its simplest form. I don't necessarily mean lowering the power level of the core, because I think you should still leave a "usual culprit" or two for each of your archetypes, but maybe not the most
obvious and
usual "usual culprit".
I feel like I'm losing something in my wording here, but basically you could make every archetype in the base cube inherently playable, but open ended in its application. Then the occasionals could include all of the "usual culprits" in addition to a rogues gallery of other options for your drafters to flesh out the identity.
A good example might be cutting from a hypothetical aristocrats archetype. You could limit the base cube to archetype defining staples like
Reassembling Skeleton,
Blood for Bones, and
Etched Familiar — with these cards and others like them you could put together a solid deck irrespective of what was floating around in the occasionals. Then the occasionals would be all of the ways to add spice and character to that shell. Maybe you could house all of your massively repeatable sac outlets like
Goblin Bombardment and
Altar of Dementia in the occasionals. Maybe this is where you keep specific payoffs like
Blood Artist or
Open the Graves. Basically the core would have archetype
defining cards and the occasionals would contain the archetype
refining cards — the cards that inform the direction you take a given archetype.
I think a cool outcome might be drafters gravitating towards occasionals early because archetype
refining cards are usually splashier than the
defining cards. Then the predictable metagame would be grab the coolest shit you see and grab some stuff to support your cool shit, which is what I think we all mostly strive for anyways.
The only downside might be that you couldn't perfectly guarantee that a drafter will find the sauce they needed for their archetype if they found their archetype mostly from the core (which is like the worst feeling for a drafter). However, as I mentioned in the previous paragraph, I just have a feeling that the occasionals would be drafted earlier more often than not, so I don't think this is the biggest concern. Moreover, if you communicated with players that drafting from the occasionals and fleshing the deck out with the core is technically the safest option, I think that would be enough warning.
To me this feels like it would make occasionals feel a fair bit like rares (and maybe uncommons) in booster draft. They show up less often and provide some extra direction or gas for a given archetype (or are just fun/rad/or weird). To that end I'd probably structure the occassionals as like 70% archetype refiners (or stuff that crosses archetypes), 20% other stuff that is a bit more off the wall but still competitively possible, and 10% rad shit that you hope someone will make work but you'll understand if it never does. I'd still use
@japahn 's original framework for what might be fun occasionals to guide this process, but with obviously the caveat that you need to make sure the cube is actually playable (which is more of a given in the original framework for occasionals).
TLDR: What if occasionals were more fully integrated into the DNA of the cube rather than a way to insert varience and variety into a polished cube? Might be cool. idk.
To be clear I haven't tried this, it just gives good vibes and I feel like it
could work. Idk I kinda just got excited about the idea and wrote a dissertation.
(edited for some added clarity)