Well when you put it like that...
Think they are great for cubesSigh, what are your thoughts on emerge in cube? I'm pretty stoked. It feels like an interesting gy focused variant of ramp.
Not sure it's even really ramp, more like sacrifice-based midrange. But that's just semantics. I think all the emerge cards can fit into cubes of various power levels.
Pros:
-Each emerge creature basically does something on cast for value
-Killing the creature in response is impossible
-Technically hardcastable as a creature (though usually a niche option)
Cons:
-Creature doesn't necessarily (though usually does) get bigger
-No targeting synergy for heroic, no enchantment synergy for constellation (Unlike regular auras)
-The assumed case of sacrificing a 3/4 drop isn't always possible (Sometimes it gets killed, sometimes you only have a 2 drop creature, etc etc)
Wash:
-Doesn't go great with tokens (Call of the herd style), but works pretty well with other tokens (Blade splicer style)
Game play wise ETB is much more interesting in my books.I'd call that a wash. Can't be countered
Yeah i thought it could have been just sacrifice, maybe even when it dies.. now it's just not that great. If you think it as a creature with the ETB ability only, it seems worse than Augur of Bolas, which is pretty bad already.The distinction between ETB and cast can be confusing for newer players but that cause was lost a looooong time ago with most of our Cubes anyway. I'm starting to like cast triggers more because they decrease the ETB spam that often defines games with blink/reanimation, and countermagic is good enough if you let it be that it's nice to have a countermeasure.
Speaking of Emerge, how do we feel about:
The Emerge clause feels really forced (couldn't it just be 'when you sacrifice...'?) especially if you don't run Emergers but the card itself is a neat effect in creature-heavy green decks.
Played again in a Sunday prerelease, and pulled a godly set of packs! Still went 3-1 though, thanks mana screw.
This deck was insaaaaaaane. Got to play emrakul twice, I think. Won very soon after both times. Got to feel that feeling when you discard Arlinn Kord for ~value~, both for delirium and Emrakul ramp. Also, ruthless disposal is wicked powerful. Sac your least useless guy, discard land, kill villains two best creatures. Wow. Liliana is as good as I thought she would be. Value on both the first two abilities, and so cheap! Most games I would just use her as removal/damage control, but I did use the Corpse Churn ability too, and that side is awesome. Love that you can get any creature back with it.
Brazen Wolves is the common and more elegant Hanweir Garrison