I'm not able to articulate my exact thoughts in English, so here's the short version:
- most important effects on enchantments can be found on a body too -> the more cards interact with each other, the more interactive is the whole gameplay of the cube
- you need to have a certain density of enchantments to make enchantment removal relevant, so enchantments plus removal both take slots, and those interact in kind of a bubble -> less interaction
- even those 'flexible' removal spells you listed are nothing more than necessary evil to me. seriously, who cares about a 2/3 or 3/4 vanilla? exile target card from a graveyard? gain 4life? not interesting in my opinion.
- enchantment removal is exclusive to some colours, which is another thing I dislike. I give certain colours certain kinds of effects, but being able to deal with something shouldn't be exclusive
- having no enchantment removal at all actually opens up some design space, too, although I think I won't go that route.
now I'm going to bed, but I wanted to answer something.
- most important effects on enchantments can be found on a body too -> the more cards interact with each other, the more interactive is the whole gameplay of the cube
- you need to have a certain density of enchantments to make enchantment removal relevant, so enchantments plus removal both take slots, and those interact in kind of a bubble -> less interaction
- even those 'flexible' removal spells you listed are nothing more than necessary evil to me. seriously, who cares about a 2/3 or 3/4 vanilla? exile target card from a graveyard? gain 4life? not interesting in my opinion.
- enchantment removal is exclusive to some colours, which is another thing I dislike. I give certain colours certain kinds of effects, but being able to deal with something shouldn't be exclusive
- having no enchantment removal at all actually opens up some design space, too, although I think I won't go that route.
now I'm going to bed, but I wanted to answer something.