Thirst for Knowledge with legs, not bad
Thirst for Knowledge with legs, not bad
So, new cube project: the basic land box only has copies of Ancient Den, Seat of the Synod, Vault of Whispers, Great Furnace and Tree of Tales, no basic landsIt's a shame they made affinity so busted. The artifact lands are objectively cool and very clean designs.
long as your red section has 5+ copies of Price of Progress I'm there
especially this last one, but all three of these feel like "we made some rares for edh where when you [DO THING] you get to [DO OTHER THING]" and honestly I'm kind of sick of that kind of design, but people must love it because they go right in my Blurglenoth deck and so on, and I'm just... kinda tired. maybe it's just anhedonia or depression. you know how it is.
Huh, I don't think they have. That's cool!So weird to see the reminder text being altered for just that one card.
Has Wizards ever done that before?
I honestly quite like this one! I understand that it's a self fueling design and am not the biggest fan of those either (mostly the ones the are draw engines) but I feel like the mill is minor enough, that it only contributes a bit to the power of the card. I like Oracle of Mul daya a lot but the 2/2 stat line has kept me from including it. A 2/4 for 4 mama is by no means a strong body but at least it can do something in combat.![]()
especially this last one, but all three of these feel like "we made some rares for edh where when you [DO THING] you get to [DO OTHER THING]" and honestly I'm kind of sick of that kind of design, but people must love it because they go right in my Blurglenoth deck and so on, and I'm just... kinda tired. maybe it's just anhedonia or depression. you know how it is.
It feels awful to mill the thing you were gonna fetch so it encourages some fiddly bullshit with fetchlands responding to the self-mill trigger Hedron Crab style*. That's my only actual mechanical complaint about the card - and it does a lot of stuff, I can see why you're looking forward to it! - but my feelings-based complaint stands, I'm just so tired.When does the landfall trigger really matter?
this is the true essence of cube and I salute youexcept I'm filtering for "usd<=1" so I can play unsleeved
Is it really that bad though? If it mills your last fetchable land then it definitely sucks. But otherwise you can just replay the land from the bin!It feels awful to mill the thing you were gonna fetch
You're definitely right here and I think I underestimated the landfall trigger. One fetch alone means 4 cards milled, every turn! It still is kinda similar to Oracle of Mul Daya in a way. The Oracle is so cool because it "draws" you lands off the top and makes it much more likely that you draw gas. While the mantid does thin out your deck it does not improve your top deck, so you are more likely than with the Oracle to draw more lands, which you don't really want anymore since you'd rather have them in the graveyard.Although, worth thinking about: Is it a self-fueling draw engine? How close is your cube to "mill a card" being "draw a card"? Obviously no cube, heck, not even most Constructed decks, hit that line... but closer every day, right?
To be fair, you're not wrong and replaying the milled land from the bin is a failsafe... but I'm always thinking in the "need this land drop to provide a mana this turn, and I only have one fetchable source of X color in my deck for this fetch" mode that is not necessarily the one that comes up most often!Is it really that bad though? If it mills your last fetchable land then it definitely sucks. But otherwise you can just replay the land from the bin!