Neat cards from the final dump -- they saved some of their most interesting designs for the end as far as I'm concerned.
I love a good 3MV reanimation spell. The cost on this is a little steeper than I'd like considering it limits what it brings back, but I have enough trinkets running around that it's not too big of a problem, and it does save a reanimation spell for the value/midrange decks instead of getting greedily taken for the "combo" decks. I like getting a lander at the end, too, especially since it looks like I'll be running those.
To be clear, this is not good enough for my Cube at the moment, but I think this could fit in my project and many others in time, and I like the knobs turned on this design, even the limitations! I just don't think it makes sense side-by-side with
Victimize for me.
You ever see a card and just go "hell yeah"?
Really digging red getting mana dorks. This one does a lot of different things, whether it's indicating to drafter that red is an artifact/ramp/"big red" color in your Cube or helping with delirium. The stat line is fantastic for a dork and helps make up for the increased fragility that the extra card type brings. The activated ability is not wholly irrelevant either, but it's not really a major factor when considering the card.
Not for my main list, but going to keep a few of these aside for future projects for sure.
This seems pretty strong?? 4MV for two artifacts into your hand at instant speed is sweet.
Fabricate who?? I think there's a lot of folks who may/should be interested in this.
Another common artifact creature in red that does a lot! I'm just glad this card exists, it's neat. Going to draft the hell out of it in retail, I'm sure.