There are lots of ways of evasion and pseudo-evasion - which ones do you prefer and why?
Personally, I don't like creatures that generally can't be blocked, which is true for playable cards with horsemanship,and I don't like permanent protection (but cards like Shelter that grant protection temporarily). Intimidate/Fear actually is pretty interesting, but also pretty rare on interesting cards (somewhat contradictory, I know). Shadow is very uninteractive.
Deathtouch, First Strike and Trample are known as pseudo-evasion, depending on the board state.
Flying and Menace are true evasion (like Intimidate/Fear/Shadow/Horsemanship/can't be blocked), and by far are the ones that appear on the most of the more interesting cards. There are situations in which Menace is actually better than Flying, but most of the time, Flying is actually better.
How do you balance evasion in your cubes? Some time ago, I read some post of japahn I believe where he said that he cut some of the creatures of his blue section because there's too much evasion. Do any of you have similar experiences, or something else to say to that matter?