General Fight Club

Help me find the best Counterspell options. These are already 100% in:
Counterspell
Mana Leak
Circular Logic
Hypnotic Sprite
Archmage's Charm
The first two are just essential, the other three support themes. But I need at least four more.

Which of these would you choose by power level?:



Choose your top four.

Syncopate is really neat, being able to exile problematic cards is always useful. Remand is a stone-cold staple of mine and I can't imagine ever cutting it just due to how well it plays tempo. Miscalculation has the cycling flexibility which I always like. Finally I'm going to recommend Remove Soul just based off the sheer number of hits we have in cube. Creatures are king and being able to snipe them on the stack is so powerful and underrated.

I like having a variety of different counterspells and removal so this mix is most appealing from the options you've listed. A little bit of everything across the board.
 
Thanks all for your recommedations. In the end I decided to go with Syncopate AND Condescend. I really like how these X counterspells work in every stage of the game and didn't want to choose between graveyard hate and scry value. I also went with Memory Lapse but decided to exclude Remand – it's great in tempo, but tempo is already doing much better than control. And for the same reason I added Remove Soul in the last slot – being able to answer a two drop on turn two is key for Ux control to stand a chance against all the proactive creature decks in my format. And that one still works later where Miscalc becomes a bad cantrip – that's the decision I am least certain about.


Man. I love counterspells.
 
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