Why in the world did they staple the card draw clause on a blue Deeproot Champion. It reads like ass, and did it need it to begin with? Couldn't we just focus on one instead of randomly having your second cantrip double-dip like you weren't going to be chaining cantrips to begin with. And having it be draw-focused would be a cool design, but the prowess aspect just completely overshadows it trying to exploit it by drawing extra cards is at best a bonus and at worst completely sidelined.
My day is ruined!
I'm assuming it's this weapon.View attachment 10514
Why does it randomly say Diana? I've never played FFXIV so that's completely lost on me, but it just looks really bizarre on this card.
all the rare equipments, plus the one uncommon we've seen so far, have them with one of the job's weapons' names:Huh. I guess so. That's weird that its listed; I don't think we've ever seen that formatting for an equip cost.
Also very good against flash creatures, which is otherwise a great way to play around wraths.I'm not often tempted by five mana wraths, but:
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Typically the Wx control decks like to run artifact mana to power out Wrath effects ahead of the curve. I totally missed the interaction with dies triggers though, that’s really neat!I'm not often tempted by five mana wraths, but:
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While it's no Fumigate, the slow deck that wants a five mana wrath will likely appreciate having Bonus Random Shatterstorm. And it doesn't mind the turn ending - which isn't all downside either, because it means "dies" triggers get removed from the stack and never resolve!