I'm not sure how to start a conversation on this but the thread on MTGS has gone on for 2 months and gone nowhere. Seems like it should be worthy of discussion.
I prefer the power level outliers in my cube to be on the weaker end of the power spectrum, but "breakable" (or at least playable with the right synergies). I don't mind there being a few cards in the cube that are obviously not first pickable, but I don't like there being a lot of cards that are obvious first picks.
While at first it might seem like the best way to reduce the number of first pickable cards is to add more cards that are first pickable to increase competition, you can also just cut the first picks.
Let me expand slight on the sound mixing console example from the Oppressive Cards article (who wrote that?) I happen to be a pro sound engineer. A beginner's instincts, if they can't hear a guitar, tell them to turn the guitar up. This is not always wrong, but is often incorrect. If you can hear a guitar, you ask yourself what is drowning it out, and turn those things down. You can now hear the guitar, but haven't raised the overall volume level of your mix.
(also I've just realized that the slippery slope argument sort of applies to power maxing. They have to cut the weakest cards for more powerful cards every time wizards releases a set, with no end in sight)
I prefer the power level outliers in my cube to be on the weaker end of the power spectrum, but "breakable" (or at least playable with the right synergies). I don't mind there being a few cards in the cube that are obviously not first pickable, but I don't like there being a lot of cards that are obvious first picks.
While at first it might seem like the best way to reduce the number of first pickable cards is to add more cards that are first pickable to increase competition, you can also just cut the first picks.
Let me expand slight on the sound mixing console example from the Oppressive Cards article (who wrote that?) I happen to be a pro sound engineer. A beginner's instincts, if they can't hear a guitar, tell them to turn the guitar up. This is not always wrong, but is often incorrect. If you can hear a guitar, you ask yourself what is drowning it out, and turn those things down. You can now hear the guitar, but haven't raised the overall volume level of your mix.
(also I've just realized that the slippery slope argument sort of applies to power maxing. They have to cut the weakest cards for more powerful cards every time wizards releases a set, with no end in sight)