FlowerSunRain
Contributor
Right now my cube is sitting at an awkward 480 cards and I've got some issues on where to move:
1) I'm not sure how big the cube should be. It needs to be able to support 10 players. That means 450 cards for a typical booster draft, but I guess I could go a little higher to support 12 players. I'm not sure I'll ever have 12 players, but its certainly possible. For 12 I think 504 (42x12) would be sufficient.
2) For smaller drafts, I use variants that increase the number of cards seen (Westchester Draft, mostly) to compensate for the superfluous cube size, but I'm thinking about making a modular subdivision of cards that get drafted in these cases.
3) As of right now I think the balance between strong themes and generally useful cards is pretty good, but I'm wondering if I should tilt the cube harder. I just don't want to end up in the place where the only correct way to draft is "follow a theme". I love it when players create awesome decks that I never would have thought of and I think generally useful cards are probably important to giving the cube flexibility. If I want to get it down to 450, its going to be tricky to decide how much of these I should cut and how much should be withdrawing theme support. Going up to 504 would be "easier", but I think in that case making a modular subdivision for smaller drafts would be mandatory as variance would be out of control. A 4 player 32 card Westchester sees 136-196 cards and 40 card Westchester sees 178-254 cards, which are unacceptably small fractions of a 504 pool.
4) The new graveyard theme support is working really well in test I got to run and I'm assuming it will be even better at a full table.
5) I've made three color support packs. They each contain a triland and five three color cards of that combo. These can be given pre-draft as build around options in drafts if desired.
I'll probably play a 4 man at 504 and see how awful the variance is first, then make a 4 player subdivision, or just draft my friend's smaller cube when we do 4 player.
1) I'm not sure how big the cube should be. It needs to be able to support 10 players. That means 450 cards for a typical booster draft, but I guess I could go a little higher to support 12 players. I'm not sure I'll ever have 12 players, but its certainly possible. For 12 I think 504 (42x12) would be sufficient.
2) For smaller drafts, I use variants that increase the number of cards seen (Westchester Draft, mostly) to compensate for the superfluous cube size, but I'm thinking about making a modular subdivision of cards that get drafted in these cases.
3) As of right now I think the balance between strong themes and generally useful cards is pretty good, but I'm wondering if I should tilt the cube harder. I just don't want to end up in the place where the only correct way to draft is "follow a theme". I love it when players create awesome decks that I never would have thought of and I think generally useful cards are probably important to giving the cube flexibility. If I want to get it down to 450, its going to be tricky to decide how much of these I should cut and how much should be withdrawing theme support. Going up to 504 would be "easier", but I think in that case making a modular subdivision for smaller drafts would be mandatory as variance would be out of control. A 4 player 32 card Westchester sees 136-196 cards and 40 card Westchester sees 178-254 cards, which are unacceptably small fractions of a 504 pool.
4) The new graveyard theme support is working really well in test I got to run and I'm assuming it will be even better at a full table.
5) I've made three color support packs. They each contain a triland and five three color cards of that combo. These can be given pre-draft as build around options in drafts if desired.
I'll probably play a 4 man at 504 and see how awful the variance is first, then make a 4 player subdivision, or just draft my friend's smaller cube when we do 4 player.