General From exile

Heroes' Hangout is the nudge I needed to explore "cast from exile" archetype. I've never played the archetype but I feel like I've been seeing payoffs here and there and want to see what that looks like. If someone plays it, I'd love to hear how it goes for you.

We've been getting a ton of playable impulse draw spells which work nicely with spell velocity themes, but more generally allow Red decks to smooth their draws and reduce variance. There are a ton of variation on impulse draws, from overpowered monkeys and powerful sagas to repeatable enchantments.

More broadly though, there are so many mechanics that use the exile zone.

Enablers

Warp/Suspend/Adventures/Foretell/Plot




These mechanics allow you to send a card to exile and cast it on a later turn. These mechanics also have a lot of good cards spread across most colors meaning you can load up on them and trigger your payoffs with ease.

Discard matters

The discard theme is conducive to casting from exile. Madness exiles before casting and so do some of the discard payoffs.



Cascade/Discover



Get a cast from exile trigger on some fun classics and the new twist on an old mechanic.

Hideaway



This mechanic doesn't have many options to chose from, but some of them are very sweet.

Junk tokens



More discard tie-ins, for this uniquely UB mechanic.

Random effects



Payoffs

Now that we have a lot of ways to cast from exile, why do we actually care?

Exile value



Some cards shine when exiled or at least give you additional value. Some of these allow you to combo with Food Chain if that's your jam.

Standouts

Here are a few payoffs that I like, mostly because they are cheap and do cool things!



Discard enabler, a bit of card selection and some potential ramp. The party lizard seems like a solid piece to the archetype since it is both payoff and enabler. You can even tap itself to pay the Convoke for a Galvanic Blast or go big and cast a cheaper Elemental Eruption.



Making evasive artifact tokens is super strong for 2 mana. You clearly need a density of exile effects, but White has a lot of cheap Adventures and Red a lot of impulse draw.

Dark-Dweller Oracle, Breya's Apprentice and Rob the Archives type cards could tie into a sacrifice theme, and Haliya, Guided by Light and Westfeldt Ardent could be more tokeny. If you are into a Heroic theme, the Adventure cards will slot in nicely there or maybe you have Stridehangar Automaton to use the artifact tokens. All this gives Pia a surprising amount of playability.



Another self-contained card. Decent body for 3 mana and promises to flood the board if left unchecked.



Another enabler and payoff. The base body + stats are already good, getting additional value is gravy.

Cast from anywhere but hand

We have another UB mechanic in Paradox, with some fun designs



There are some non-keyworded versions of the effect



What is nice about these, is that they trigger with Mayhem, Flashback, Escape, Jump-Start, Retrace, Disturb and so on. The Lost and the Damned and Spirder-Man also work with Crucible effects, making them quite potent Temur cards.

Cost reduction



These two are self-contained engines and payoffs. A little expensive for my tastes, but having the option to cast them on the cheap is appealing.

Random payoffs





Whew! The theme is a lot more fleshed out than I thought, at all power levels too! I didn't even include all of the payoffs or enablers, not by a long shot.

For my part, I'm going to try and see if I can fit a Red based archetype in my cube based around these payoffs

Party Thrasher
Pia Nalaar, Consul of Revival
Faldorn, Dread Wolf Herald

While leaning heavily on discard matters, a theme I already support and impulse drawing.
 
My boy

is one of the few three-color cards that keeps tempting me.

Sure, the card-giving is symmetric, but a +1/+1 counter and a Food goes a long way.
 
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Fantastic finds! Would have missed the Plaything in a Scryfall search for sure.

I've been looking at this card with draw 7s to mill your library out for Thassa's Oracle, but this is a much more sane home for Eruth.

Definitely will check it out for inspiration.



I was exploring the theme a bit more and decided to look at what a Suspend package might look like.

I like old school, efficient and synergy driven Magic, so I am drawn to these cards



Most of these are a call back to some of the most busted cards in the game and the Suspend restriction is supposed to make them fair. They also have a mana value of zero, what could go wrong?

Legacy and Modern abuse the Cascade mechanic to cheat them out, but in a cube setting, you can't skip playing your one and two drops (at least not in the environments I like to curate and play). The good part is that the Suspend cost is dirt cheap on these, meaning that if you draw them early, great! Play them fair and go big on turn 4-5. If drawn late, well hopefully you have one of your synergy pieces online to take advantage of the zero mana casting cost.

Artifacts and sorceries

Some of the Suspend cards are artifacts, some are sorceries which means finding common ground might be tough. There are a few effects though



You need a slow deck for this one to shine as it takes time to accumulate counters. However, these zero mana Suspend cards give you something to cast the turn you play the enchantment. It’s also a nice component to stax decks if that’s your jam. Winter Orb locking everything down? You don’t care because you don’t spend mana!



These from the Expertise cycle are nice because they affect the board while letting you play your Suspend cards. They aren't peak efficiency, but aren't embarrassing either.



We once again sacrifice efficiency for synergy. There is the cast this for {R}{R} mode if your Suspend card is worth it (Crashing Footfalls, Living End, ...)



If As Foretold is slow, this one is even worse as it comes down on turn 4 and the plotted card comes at a later turn.

Only artifacts

If you are able to discard the Suspend card, it opens up recursion pieces.



White's recursion suite is well known and powerful. Recurring the equivalent of a Sol Ring or Black Lotus is worth a few hoops to jump through!



Tameshi + Lotus Bloom is a known quantity and very potent. Trading a land drop for a Mox, Sol Ring or Lotus is fine especially if you are returning a MDFC or a Channel land.

If you have the piece in hand, the new Spiderman set can hook you up



Super clean way to Aether Vial your artifacts out. I’ve overlooked this one during spoiler season.



These tutors grab their targets directly from the library. Paying 3 mana for Whir and Wargate is a bit stiff for my tastes, but Tezzeret does a decent job here (minus Time Vault signaling).



Kellan feels like a custom made for the exile theme to intersect with Suspend. Besides being a three color card and OTJ flavor, it has good stats and cheats on mana in an interesting way.

Only sorceries



A classic and it's modern counterpart. These come late enough that maybe you've cast a Suspend card early and can flash it back. Otherwise the discard/mill plan is a solid bet.



Lots of modality here! Like Electrodominance, you can cast it for 2 mana or you can try and maximize it with an instant to cast as well.



The faerie is really powerful in this context. A 3/1 flyer for 3 + whatever Suspend card you've put in the GY is a lot of value. It's also generically playable which is a plus in these more fringe archetypes.



Like the Forager, this one gets there on stats alone and as an upside, combos with our Suspend package. First Strike is a nice touch for getting through.



Not my favorite one here (stats + wordiness + unique token), but it definitely does the thing. Cast a cantrip with a Profane Tutor attached? Sweet!



This ones comes in later during the game if you want to maximize your chances to hit a Suspend card. The good news is, it does everything for you, no set up required. That flashback is splashy too!

That's all I have for the zero mana Suspend combo package. I think this could definitely slot into a cube, but you can't just add this pile of cards out of nowhere. You would need to build the cube from the ground up with these synergies in mind.

There are a few more Suspend cards that I would add to have a high density of the effect.



And if I have 15 ish cheap Suspend cards, maybe I start to look at this UB monstrosity

 
The looping suspend cards are awesome, but they're only really worth it if the game's slow.
Oh, absolutely, I didn't post the old ones because they're all either too weak or Chronomantic Escape (king of the feel-bads*), but if you want a few ways to sideways-enable longer games without putting actual win conditions in... (which you might, if you want suspend in general)

*a friend of mine won a cube game in ~2010 by tanking for 2+ minutes with Richard Garfield, Ph.D. in play before remembering Chronomantic Escape. Elspeth, Sun's Champion hadn't been printed yet! It's absolutely filthy to suspend anything with Garfield in play, for reasons you have now thought about and hopefully done the slow-Grinch-grin about - if we have any Garfield cubers still left, they should totally run something like Suspended Sentence over a "normal" kill spell just to have a dream to live.

edit: christ, Garfield's a $300 foil now? Think I got about a hundo for mine. Not that it wasn't fair at the time, that and my Super Secret Tech and my Gifts Given and so on... (do not check the price on gifts given.)
 
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