Was gonna make a little comment in the other thread, but it's totally unrelated, so I decided to make a new thread. Most of this is pretty obvious stuff, I'm really just spelling it out so it can be dissected.
Read this theory in a comment on that Chapin article:
"permanents must cost more than spells."
What he meant was:
Removal should cost less than what it removes.
(edit: that't not what he meant, I was thinking of another comment. oh well)
So I've been thinking about that.
Accepted facts (for now)
Threats and removal should be balanced.
Inherent Advantages in favor of threats:
can win the game
played proactively, doesn't depend as much on the opponent to do something first.
Inherent Advantages in favor of removal:
none. pure removal can't win games. given these two seemingly equivalent cards:
Threat - cost 2
4/3
(we're assuming this is a fair, playable card)
Removal - cost 2
Sorcery Speed
kill creature with cost 2 or less
The reactive removal spell is probably much worse than the proactive threat. There are probably some reasons I'm wrong about this, though. hmm:
1. we get to decide what we kill. maybe some 2 drops are bad against our deck, and some are problems.
2. I think that's basically it
Potential Advantages in favor of removal (some of these can be applied to threats as well:
Lower cost
Higher flexibility, kill 2+ types of threats
X cost (scale to size or cost of threat)
additional benefit (hit players, draw, etc......)
So this spell:
Removal - cost 1
Sorcery Speed
kill creature with cost 2 or less.
Is almost surely not worse than the 2 drop threat, though it very well may be too good. Totally depends on the rest of the game design. Is killing creatures even worthwhile? If its worth playing them, its probably worth killing them, but I'm not sure that's necessarily true.
Simple Scenario
In a game made up of unblockable vanilla creatures, the player who curves out the best wins (say turn 5). In this case, removal that costs the same or more than a creature is absolutely not worth playing.
Now we add a 6 drop bomb (6 mana - win the game). Every garbage removal spell is suddenly playable, as even killing their one drop for 5 mana on turn 5 will get us to turn 6.
Okay, that was boring
Equal Mana investment removal, but flexible - cost X
Sorcery Speed
kill creature with cost X
As is, this pretty much better than any threat possible in the game, but I wonder if every deck would play it?
This is probably safe:
flexible removal - cost X
Sorcery Speed
kill creature with cost X-1
Obviously these are all pretty boring card designs, but I think its worth test playing all kinds of plain removal spells like this just to learn what appropriate rates are for things, whether or not they're actually kept in the game.
Read this theory in a comment on that Chapin article:
"permanents must cost more than spells."
What he meant was:
Removal should cost less than what it removes.
(edit: that't not what he meant, I was thinking of another comment. oh well)
So I've been thinking about that.
Accepted facts (for now)
Threats and removal should be balanced.
Inherent Advantages in favor of threats:
can win the game
played proactively, doesn't depend as much on the opponent to do something first.
Inherent Advantages in favor of removal:
none. pure removal can't win games. given these two seemingly equivalent cards:
Threat - cost 2
4/3
(we're assuming this is a fair, playable card)
Removal - cost 2
Sorcery Speed
kill creature with cost 2 or less
The reactive removal spell is probably much worse than the proactive threat. There are probably some reasons I'm wrong about this, though. hmm:
1. we get to decide what we kill. maybe some 2 drops are bad against our deck, and some are problems.
2. I think that's basically it
Potential Advantages in favor of removal (some of these can be applied to threats as well:
Lower cost
Higher flexibility, kill 2+ types of threats
X cost (scale to size or cost of threat)
additional benefit (hit players, draw, etc......)
So this spell:
Removal - cost 1
Sorcery Speed
kill creature with cost 2 or less.
Is almost surely not worse than the 2 drop threat, though it very well may be too good. Totally depends on the rest of the game design. Is killing creatures even worthwhile? If its worth playing them, its probably worth killing them, but I'm not sure that's necessarily true.
Simple Scenario
In a game made up of unblockable vanilla creatures, the player who curves out the best wins (say turn 5). In this case, removal that costs the same or more than a creature is absolutely not worth playing.
Now we add a 6 drop bomb (6 mana - win the game). Every garbage removal spell is suddenly playable, as even killing their one drop for 5 mana on turn 5 will get us to turn 6.
Okay, that was boring
Equal Mana investment removal, but flexible - cost X
Sorcery Speed
kill creature with cost X
As is, this pretty much better than any threat possible in the game, but I wonder if every deck would play it?
This is probably safe:
flexible removal - cost X
Sorcery Speed
kill creature with cost X-1
Obviously these are all pretty boring card designs, but I think its worth test playing all kinds of plain removal spells like this just to learn what appropriate rates are for things, whether or not they're actually kept in the game.