I'm looking for a way to support some tribes including very few poisonous cards. Looking at my cube, there is critical mass for:
And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum:
I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost.
What do you think of running generic tribal cards that can be picked up for any tribe? The best ones to do that are artifacts, so any drafter can use them, but some colored ones look interesting as well:
And to help with critical mass, there are some Changelings and clones that are commonly used anyway:
Ideally, the effect I want to achieve is:
- 1-2 decks per pod have minor tribal themes (say, RG Beatdown with Krenko, Mob Boss, Siege-Gang Commander and Goblin Warchief doing cute things)
- In about 50% of the drafts, a dedicated tribal deck is drafted, running the generic tribe enablers (White weenie running mostly Soldiers with Adaptive Automaton, Harsh Mercy, Mutavaultand Obelisk of Urd)
- Once in a blue moon, someone puts together Shriekmaw, Mulldrifter, Flickerwisp, some clones, changelings and the tribal cards and makes a crazy 4-color Elementals blink deck that's bad but loads of fun.
- In a fateful day, a guy running Wizards tribal will make 6 illusions with Meloku the Clouded Mirror, convoke Obelisk of Urd and swing for 20 the next turn.
Do you think this will play well? I'm most concerned with the colored generic tribal cards, which are pretty much guaranteed to be sideboarded most of the time.
- Goblins (R)
- Humans (all)
- Warriors (WBR)
And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum:
- Soldiers (W)
- Wizards (U)
- Shamans (RG)
- Vampires (B)
I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost.
What do you think of running generic tribal cards that can be picked up for any tribe? The best ones to do that are artifacts, so any drafter can use them, but some colored ones look interesting as well:
And to help with critical mass, there are some Changelings and clones that are commonly used anyway:
Ideally, the effect I want to achieve is:
- 1-2 decks per pod have minor tribal themes (say, RG Beatdown with Krenko, Mob Boss, Siege-Gang Commander and Goblin Warchief doing cute things)
- In about 50% of the drafts, a dedicated tribal deck is drafted, running the generic tribe enablers (White weenie running mostly Soldiers with Adaptive Automaton, Harsh Mercy, Mutavaultand Obelisk of Urd)
- Once in a blue moon, someone puts together Shriekmaw, Mulldrifter, Flickerwisp, some clones, changelings and the tribal cards and makes a crazy 4-color Elementals blink deck that's bad but loads of fun.
- In a fateful day, a guy running Wizards tribal will make 6 illusions with Meloku the Clouded Mirror, convoke Obelisk of Urd and swing for 20 the next turn.
Do you think this will play well? I'm most concerned with the colored generic tribal cards, which are pretty much guaranteed to be sideboarded most of the time.