I still haven't sold myself on the idea, but this seems like a good place to put:
I'd rather go the route of including stuff like Esper Charm to get rid of it. I'd want it to be a value-generation card, not an instant win card.
I run almost no dedicated artifact / enchantment removal these days. I was thinking of having the package just be 2-3 Demonic Pacts, and let them pick up removal for it on their own.
Yeah, I'm playing rushing river and
Which is better than it looks.
I like it for all that too, but I agree with Alfonzo in that this is the Gift Shop, not the very-close-to-staple-shop. I want my Gift Stuff to be more interesting and self-interactive, not definitely generically good. I've said it above, but I want those sorts of staple things being picked while you are drafting, not banked for from a secondary shop thing.I've always have a soft spot for Into the Roil, perhaps obsessively so. To me, it's most at home in a blue control deck; an aggro deck would prefer something like Vapor Snag or Repeal, which consistently cost less, while control is comfortable having the flexibility of paying four for a locked Cryptic Command, with the option to break the glass and pay two in an emergency.
It's never going to be an all star, or even a card that you remember casting after a gruelling game, but I like wheeling it late and maindecking it in control, knowing it can get me out of a jam and buy me time. Which, incidentally, are the only two things I ever want to be doing when behind the wheel of a control deck.
Yeah, didn't even realize what thread I was in - just assumed it was Single Card Spotlight. Agree that Into the Roil is not quite niche or build-around enough.
I think any Gift Shop Planeswalkers should have two payment options. Something like: 8 coins or 2 coins + Planeswalker card.