Okay, going to head on out to NY early next week! I have 3 final changes based on all your guys' feedback. The list is now 'set in stone,' and will not change until testing demands it does.
The changes are:
Out:
In:
Reasoning:
Silvos existed because I needed a big fatty mcfat creature with trample, to theoretically help green's top end and break board stalls. Someone noted that he was super boring, though, and I agree. Vorapede fulfills a similar role, but has a little +1/+1 counter synergy, and while isn't quite as FAT as Silvos... is more interesting. The downside is that this further compresses CMC costs into the 3-5 mana range, making green progressively more midrange-ey.
Once I started cutting PWers down to 1 'true' PWer per color, red needed to follow suit. I like the suggestion of threaten effects as a bigger push for BR sacrifice, as I had a few complains from people who tried drafting the Cubetutor draft that B/R sacrifice wasn't intuitive enough. Hopefully the inclusion of
Frenzied Fuge (a card that I hope will live up to it's interesting premise) and Z. Conscripts (bringing the total number of threaten effects up to 3) will make it more intuitive to draft. Berserk was just a placeholder card, it doesn't really promote the kind of gameplay I want. B. Defense is something I will try out in it's stead.
There is a surprising lack of good threaten effects, I learned. I am also considering
wrangle and
enthralling victor but those kinds of changes won't be made w/o testing.
Looking forward to getting some real data for you guys, and to streamlining this cube in general!
A few things to note:
I have my eye on a few cards for being too strong.
I am fine with having a reasonably wide power band, but these cards have the potential to warp the format more than I would like.
Additionally, this cube is meant to be a bit more budget-oriented. To that end, I am considering replacing
monastery mentor and
snapcaster mage. With what, we will see.