I recently came to the realiztion that I have yet to post my primary cube to the Riptide. So here it is:
http://www.cubetutor.com/viewcube/23844
I would be very appreciative for any and all feed back as I have recently noticed that I am primarily getting feedback in only two areas: Its very good and ban cards X,Y, and Z. (The first is appreciated, but not helpful in improving the cube. The second would hold more sway if my group did not change their opinions every draft and could agree on what cards to ban.)
About The Cube
Originally inspired and created during Khans block this cube has been updated consistently since 2014 from what was initially a pile of cards I owned plus a few proxies. The idea driving idea that shaped the cube for me was to create a fun and interactive draft format that gave drafters the ability to draft a wide variety of interesting decks. (That and my long list of pet cards/mechanics. )
Stats
I do not remove cards due to having a high power level in a vacuum compared to other cards in my cube. Instead I look to remove cards that consistently under perform, are frequently ignored, or tend to be overly game warping. (The only time I enacted the second one was the removal of skull clamp. Smuggler's Copter may follow suit.)
I know there is a bit of sophism in there. I draw the line based on public perception more than what the card actually does in the cube.
Archetypes
W - Allies
U - Durdle Mill (Sphinx's Tutelage)
B - Zombies
R - Burn
G - Elves
WU - Blink, Tempo, Control, Flash
UB - Self-mill/Reanimator, Control, Mill, Grave Robber (version of reanimator that focuses stealing from your opponents' grave).
BR - Madness, Aggro
RG - Landfall/Lands Matter, Bloodrush
GW - Convoke/Go Wide (Sprout Swarm), Life Gain
WB - Aristocrats, Life Drain, Weenie Reanimator
UR - Spells Matter, Surge, Aggro-Control
BG - Meren of Clan Nel Toth, Midrange. Sacrifice
RW - Battalion
GU - Miracle Grow/+1/+1 Counters Matter, Tempo (Edric, Spy Master of Trest)
These are some three color decks that tend to come together. They are not particularly important, but do tend to pop up frequently.
Bant - A deck focused around Roon of the Hidden that prefers to have a few creatures and follow up by growing and/or protecting them. Ranges from aggro to control, but is generally midrange.
Esper - A classic control deck that focuses on card advantage and one-for-ones until it drops a bomb. It can remove anything.
Grixis - Plays very similarly to Grixis Midrange/Control in modern. A madness version will also pop up from time to time using looters.
Jund - Reanimator that tries to make every play a two-for-one. Very value oriented.
Naya - Sprout Swarm at its finest. Not a very popular deck.
Mardu - Weenie Reanimator epitomized by Alesha, Who Smiles at Death. Highly aggressive.
Temur - A tempo deck that looks to use blue's card advantage to find what ever it needs.
Abzan - Heavily value oriented version of Aristocrats.
jeskai - Spells Matter/Tempo.
Sultai - Self mill style deck that treats the graveyard like a second hand at times. Essentially Zombies.
Four/Five color decks also tend to come up a surprisingly high amount of the time. Entertainingly with a fairly large variety between them depending on who is drafting. (The default is a Converge/Sunburst deck that uses Atraxa, Praetor's Voice.)
Thank you for reading and whatever input you may give.
http://www.cubetutor.com/viewcube/23844
I would be very appreciative for any and all feed back as I have recently noticed that I am primarily getting feedback in only two areas: Its very good and ban cards X,Y, and Z. (The first is appreciated, but not helpful in improving the cube. The second would hold more sway if my group did not change their opinions every draft and could agree on what cards to ban.)
About The Cube
Originally inspired and created during Khans block this cube has been updated consistently since 2014 from what was initially a pile of cards I owned plus a few proxies. The idea driving idea that shaped the cube for me was to create a fun and interactive draft format that gave drafters the ability to draft a wide variety of interesting decks. (That and my long list of pet cards/mechanics. )
Stats
- 360 Cards (Small)
- Singleton - I still need to take that final step, but my drafters have resisted the idea. So, not yet.
- Unpowered
I do not remove cards due to having a high power level in a vacuum compared to other cards in my cube. Instead I look to remove cards that consistently under perform, are frequently ignored, or tend to be overly game warping. (The only time I enacted the second one was the removal of skull clamp. Smuggler's Copter may follow suit.)
I know there is a bit of sophism in there. I draw the line based on public perception more than what the card actually does in the cube.
Archetypes
W - Allies
U - Durdle Mill (Sphinx's Tutelage)
B - Zombies
R - Burn
G - Elves
WU - Blink, Tempo, Control, Flash
UB - Self-mill/Reanimator, Control, Mill, Grave Robber (version of reanimator that focuses stealing from your opponents' grave).
BR - Madness, Aggro
RG - Landfall/Lands Matter, Bloodrush
GW - Convoke/Go Wide (Sprout Swarm), Life Gain
WB - Aristocrats, Life Drain, Weenie Reanimator
UR - Spells Matter, Surge, Aggro-Control
BG - Meren of Clan Nel Toth, Midrange. Sacrifice
RW - Battalion
GU - Miracle Grow/+1/+1 Counters Matter, Tempo (Edric, Spy Master of Trest)
These are some three color decks that tend to come together. They are not particularly important, but do tend to pop up frequently.
Bant - A deck focused around Roon of the Hidden that prefers to have a few creatures and follow up by growing and/or protecting them. Ranges from aggro to control, but is generally midrange.
Esper - A classic control deck that focuses on card advantage and one-for-ones until it drops a bomb. It can remove anything.
Grixis - Plays very similarly to Grixis Midrange/Control in modern. A madness version will also pop up from time to time using looters.
Jund - Reanimator that tries to make every play a two-for-one. Very value oriented.
Naya - Sprout Swarm at its finest. Not a very popular deck.
Mardu - Weenie Reanimator epitomized by Alesha, Who Smiles at Death. Highly aggressive.
Temur - A tempo deck that looks to use blue's card advantage to find what ever it needs.
Abzan - Heavily value oriented version of Aristocrats.
jeskai - Spells Matter/Tempo.
Sultai - Self mill style deck that treats the graveyard like a second hand at times. Essentially Zombies.
Four/Five color decks also tend to come up a surprisingly high amount of the time. Entertainingly with a fairly large variety between them depending on who is drafting. (The default is a Converge/Sunburst deck that uses Atraxa, Praetor's Voice.)
Thank you for reading and whatever input you may give.