GRAVEYARD DUELS
CubeCobraThis is a 180 card cube designed for 2 players, mainly grid drafting.
Design elements
-Low power, high sinergy.
-Low budget, most cards cost less than 1€ and only a few of them cost more than 2€.
-Aimed at grid drafting with 2 players. The power band is as tight as possible and one color was cut so decisions in draft are more interesting.
-Combat based. No overly powerful ETBs and removal is weaker and harder to come by than in other cubes.
-Maximize player agency and variety in the gameplay. I prioritized cards that are flexible and offer a lot of options over simpler ones when possible.
Archetypes
Focusing on sinergy when designing a cube have the danger of making the draft feel on rails. To combat this I combined broader archetypes that include multiple colors with narrower ones. That means decks in the same color combination can feel very different: in Gruul you can make a Fires deck because that's their focus as a pair, but you can also make an Aristocrat deck because they are part of Jund, a big Ramp deck because every green deck can build towards that, an Artfifact deck or you can even end up with a combination of synergies from any of those archetypes.
The main archetypes supported:
- Graveyard Matter
- Sacrifice
+ / - Artifact Sacrifice
+ / - Discard Matter
- Ramp
- Fires of Yavimaya
- Spells Matter
- Landfall
- Evasive Tempo
- Recursive Aggro
I've also tried to make all colors be able to make decks that function at different speeds but didn't always achieve it: while you will be able to make Izzet Spells decks that are more tempo oriented and others that are more control, all your Rakdos Aristocrats decks will probably tend to be on the aggresive side.
In the next posts I will explain with more detail each archetype.
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