Thank you for your comment!One interesting direction for white that is similar to blink is ETB cast triggers. It requires a bit more work, but I find it to also be more rewarding.
I like checking out different cubes and yours is a fun one.
One thing I was wondering is how have the ramp enchantments played out. What I mean is, does the fact that they are harder to interact with hinder game play?
I am interested in running them because I love how they play with untappers, but I am worried they make ramp too good.
On another note, I'm really grateful for your green artifact post, because it allowed me to find a way to get them across all 5 colors for a broad artifact theme
Thanks for such a detailed response.
The lack of interactivity was my issue with those cards, but then you mentioned Rampant Growth effects and that made me realize I already run the following non-interactive ramp:
Sakura-Tribe Elder, Harrow, Springbloom Druid.
If I cut these for Wild Growth, Utopia Sprawl and either Fertile Ground or Overgrowth (not sure I like ramping to 6+ mana on turn 4 with Overgrowth) then I'm set.
Replace a Lotus Cobra with a Voyaging Satyr and a mana dork for Arbor Elf to complete the package in green. I also have Kiora's Follower and Kiora, Behemoth Beckoner in UG.
The only card I am unsure about is Vizier of Tumbling Sands. He does exactly what I want him to, but at 3 mana he seems weak. How has he played out for you as a ramp enabler?