Onderzeeboot
Ecstatic Orb
I went loss, loss, draw, bye, win, win today, for 10 points and two boosters. That was a weird run o_O
I played some really cool games today though! The set in general felt fairly forgiving to mulligans, more focused on synergies than raw power. I liked it!
This card came highly recommended by one of the better players in my cube... circle. I am going to try it out and see if it is as fun as he says it is. In general the eternalize cards were fun, so I'll be adding a few.
This card felt really cool, but never was too overwhelming. I am curious how it works out.
I'm kinda apprehensive, because this looks so much like a big version of Brimaz, King of Oreskos, i.e. a bunch of really good stats for the mana cost on top of a good ability. Someone just gave it to me after I mused that it would go together great with the two Wildfires in my cube, so now I have to try it out. I do like that it's a non-haste, non-dragon five drop in red, and that it acts as a very red addition to ramp, so there's that. Let's see if it proves awesome or too much!
I had this card played against me multiple times, and it was consistently good, to the point where I hampered myself by keeping cards in hand to play around it.
Another card I was impressed by. Both modes are meh for the cost, but the front is still removal, and the fact that you get to filter through a land glut in the late game was very relevant for my opponents.
Super fun (if you're like me and like your opponents squirming over an agonizing decision), especially the enchantment, but these are enormous time-wasters and ultimately pretty bad. I replaced the enchantment with the 3/1 flyer for and it performed much, much better. Which is sad, because I really like the idea of Torment. Maybe I'll try it out anyway. I do believe it will perform better in a format that already has Smokestack and Braids, Cabal Minion floating around, as well as more ways to apply early pressure.
I played some really cool games today though! The set in general felt fairly forgiving to mulligans, more focused on synergies than raw power. I liked it!
This card came highly recommended by one of the better players in my cube... circle. I am going to try it out and see if it is as fun as he says it is. In general the eternalize cards were fun, so I'll be adding a few.
This card felt really cool, but never was too overwhelming. I am curious how it works out.
I'm kinda apprehensive, because this looks so much like a big version of Brimaz, King of Oreskos, i.e. a bunch of really good stats for the mana cost on top of a good ability. Someone just gave it to me after I mused that it would go together great with the two Wildfires in my cube, so now I have to try it out. I do like that it's a non-haste, non-dragon five drop in red, and that it acts as a very red addition to ramp, so there's that. Let's see if it proves awesome or too much!
I had this card played against me multiple times, and it was consistently good, to the point where I hampered myself by keeping cards in hand to play around it.
Another card I was impressed by. Both modes are meh for the cost, but the front is still removal, and the fact that you get to filter through a land glut in the late game was very relevant for my opponents.
Super fun (if you're like me and like your opponents squirming over an agonizing decision), especially the enchantment, but these are enormous time-wasters and ultimately pretty bad. I replaced the enchantment with the 3/1 flyer for and it performed much, much better. Which is sad, because I really like the idea of Torment. Maybe I'll try it out anyway. I do believe it will perform better in a format that already has Smokestack and Braids, Cabal Minion floating around, as well as more ways to apply early pressure.