Pretty enamored, but not at my peak.
I like thinking about playing (and still look at spoilers / cubes / Canadian highlander), but I am not playing much- maybe 8 hours a month. I deleted Arena as it wasn't sparking joy and have no friends that I am playing with locally. I am part of a discord that rotisserie drafts (with some banned list or restrictions, depending on the mood of the tastemakers), but the nearly full card pools have not sparked much joy for me after I participated in several drafts early 2021. I still really enjoy thinking about Magic gaming ecosystems, particularly the smaller environments of 6-to-8-player draft pods and 2-player, head-to-head drafting. I am also actively buying small batches of cards every few months.
There are some Canadian highlander events in the area that I try to go to monthly, but it is disheartening to see how impactful Eldraine-forward cards have been. Like I've seen in my own cubes and many others, new designs are doing a lot more than the majority of older designs in constructed as well. Today, there is talk of
opening Attractions in Legacy as a viable strategy (to join supplemental set all-stars
Initiative and
Minsc and Boo, Timeless Heroes). I do not feel like I can build Canadian highlander decks that are overly interesting; all decks are lean, mean killing machines (many featuring a heavy dose of new toys) or just lose readily to the machines.
Regarding Cubes:
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Traditional "Shuffle & Make 15-card pack" cubes: I have two skeletons of untested and/or pilfered cubes. One of these is Penny Pincher 2.0 (but I do not recall if I updated it or not). I see no reason to dust these off unless I played enough with local "cubers"; likely, these will just sit in boxes and continue to get pilfered. If I were to update them, I would consider updates from all cards printed (which many know is the cube curators' downfall as well as their labor of love).
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Fantasy Set "curate packs with duplicates to invoke something similar to retail limited" cubes: I have two of these as well (and have the remains in list form of a few prior projects)! Again, I do not see these being used any time soon, but they are ready to play and novel enough that I assume I might play each once in the next... 2 or so years. They have not been updated since late 2020 (and I do not see a need to do so until some gameplay feedback proves a reason); both projects are firmly rooted in Magic's past design.
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Head-to-head cubes; aka grids aka twoberts aka 180 cubes: these still encompass the majority of my cube efforts (and I have maybe six built but only two are under heavy construction). I also consider all cards printed for most of my grids, and for better or worse, this has kept me engaged in caring about Magic. And, most importantly, I still will play a bit with friends through MTGO or the occasional paper play when visiting.
Through mostly my head-to-head cube engagement, I have a strong affinity for new game piece design. Beyond the top-tier of power and the obviously designed for commander, there is plenty of interesting game piece creation coming out of each set to fit roles within heavily curated mtg ecosystems. I don't want to think much on the economy surrounding the game, but rather how the game is played: the constructed-format-centered approach has failed my interests. Card pools are not curated enough to hold my interest when it comes to deck building and game play.
I echo a lot of what other said about game piece design and the ways we engage with the game, and here are a few points to which I really connected:
Cube is in a strange place where you can basically exist within a bubble separate from all the WoTC bullshit and choose when and how you interact with the game, but to me it was only just one part of the greater Magic ecosystem. That ecosystem doesn't really exist anymore with more limited ways to approach the game and I mostly just engage with the game tinkering with my cube getting in a few drafts during the year or mostly playing EDH with friends.
In 2022 I've also watched a lot more cube played than actually played it (CubeCon, Lucky Paper Radio's youtube, MTGO Cubes) and cringed at most cube gameplay :/ Too much complexity, not enough agency, somehow. I really think most cube designers optimize too much for a fun draft at the expense of gameplay, and that's why a lot of people just want to draft and don't care about playing out the games. [...]
[...] I just didn't like the gameplay of the cubes I watched (Breya, Bun Magic, Irregular).
That said, I'm excited to improve 2-player limited formats because that's where I see a lot of room to make Magic a better game tweaking rules and using different draft formats. I also think there is a ton of room to make cubes more fun to play in general, designing more the experience of playing out a game rather than what archetypes or cards will be in there.
I am envious of all y'all that still have a fun time getting together and playing with friends! Maybe that will be me again in the future (if I take the time to wade through cube meet-ups)!
Also, I love being able to lurk Riptide posts and think about about the discussions of others even when I am not participating.