Theros 2.0 is there, and with it came a lot of new enchantments matter cards! The question I have for you: do we now have reached the critical mass to add an enchantment-theme to RipLab-Cubes™ which is non-poisonous/parasitic and feels like it connects to other decks you can draft?
Personally, I have the feeling that's the case. BG are it's main colours, second are blue and white. Red does have some enchantments, but it doesn't really have any payoffs and generally lacks the incentives to draft an enchantment deck around it.
The density of payoffs we now have makes it possible to reject otherwise useless cards like Sigil of the Empty Throne.
There are lots of enchantments that take several roles without being overpowered garbage and compare more to instants/sorceries, triggering cards that care for enchantments as well as Prowess.
The previous spoiler also makes clear: with Sagas, removal in the form of enchantments and also selfmilling being part of some, graveyard strategies as well as Delirium (which has also it's home in - surprise - BG!) benefit from the newly gained density of such cards, not only Aphemia and Tymaret Calls the Dead.
Looking at UG, there are more possibilities: you could go straight selfmill into LabMan win, playing Baron Harkonnen, milling your opponent to death:
or using a Pod-style strategy:
although I have to admit that this seems pretty unplayable as it's multicoloured and you need good enchantments and creatures.
Don't you?
..and that's not even all, you also have access to removal like Pacifism or Stasis Snare, Underworld Connections and Squirrel Nest which benefit from untappers in UG like Voyaging Satyr and Vizier of Tumbling Sands, there's Demonic Pact which you want to bounce back to your hand and play again. It naturally bleeds into Reanimator, Baron, LabMan and Graveyard Matters.
I think we are finally there.
Personally, I have the feeling that's the case. BG are it's main colours, second are blue and white. Red does have some enchantments, but it doesn't really have any payoffs and generally lacks the incentives to draft an enchantment deck around it.
The density of payoffs we now have makes it possible to reject otherwise useless cards like Sigil of the Empty Throne.
There are lots of enchantments that take several roles without being overpowered garbage and compare more to instants/sorceries, triggering cards that care for enchantments as well as Prowess.
The previous spoiler also makes clear: with Sagas, removal in the form of enchantments and also selfmilling being part of some, graveyard strategies as well as Delirium (which has also it's home in - surprise - BG!) benefit from the newly gained density of such cards, not only Aphemia and Tymaret Calls the Dead.
Looking at UG, there are more possibilities: you could go straight selfmill into LabMan win, playing Baron Harkonnen, milling your opponent to death:
or using a Pod-style strategy:
although I have to admit that this seems pretty unplayable as it's multicoloured and you need good enchantments and creatures.
Don't you?
..and that's not even all, you also have access to removal like Pacifism or Stasis Snare, Underworld Connections and Squirrel Nest which benefit from untappers in UG like Voyaging Satyr and Vizier of Tumbling Sands, there's Demonic Pact which you want to bounce back to your hand and play again. It naturally bleeds into Reanimator, Baron, LabMan and Graveyard Matters.
I think we are finally there.