Card/Deck How to Port Constructed Decks into a Cube Environment

How to Port Constructed Decks into a Cube Environment
1584645642_rishadan%20port.jpg


Introduction
Since the early days of Cube, fledgling designers have attempted to create environments with archetypes that resemble constructed decks. Vintage Cubers were the first to succeed in this task. The Vintage format's restricted list mirrored most Cubes' singleton nature, meaning that it was possible to have a draftable play experience similar to the constructed analog. However, unpowered design didn't come anywhere close to this goal until about two years ago with the rise of Macro-Archetype Philosophy. These designers built their Cubes to fully support Aggro, Midrange, and Control, three of the four basic strategies of Magic. Macro-Archetype Philosophy helped to re-shape the way many segments of the Cube community approached their designs. It provided a new lens through which to create un-powered environments that mirrored a constructed gameplay feel. However, the resulting decks that come from macro-archetype-focused Cubes tend to feel like basic forms of the four theaters of play. Many designers want Cubes with archetypes that mirror specific constructed decks but have the improvisation and discovery elements that come with limited Magic. Unfortunately, there isn't a clear roadmap for achieving that goal without building a Vintage Cube.

As I have been working on my Cube, I have been experimenting with ways to make draft decks feel like strategies that were popular when I first started playing the game. My goal is to share the things that made me fall in love with Magic with my friends, almost all of whom did not start playing for a few years after me. As a result, I have developed a system to port specific constructed decks into a Cube environment as draftable archetypes. While these Cube port archetypes will never be exact replicas of their constructed counterparts, they should at least have the same basic feel as the decks they are meant to mirror. In a few easy steps, you too can be bringing your favorite past strategies into your Cubes!

Step 1: Identify the Deck's Strategy and Win Condition.
The first step into porting a deck into a Cube is figuring what the deck is trying to do. A good understanding of the deck's strategy is important to bring it into the Cube world. Answer the following two questions about the archetype first:

What is the Deck's Primary Win Condition?
Determine what card or cards usually do the heavy lifting in bringing the deck to victory. This will usually be the card that ends the game or acts as the enabler for the card that wins the game. For example, in Standard Abzan Midrange from the early Khans of Tarkir era, Siege Rhino and Elspeth, Sun's Champion were the two most common finishers. In Mono-Red from the Zendikar Rising Standard, the win conditions consist of Anax, Hardened in the Forge, Bonecrusher Giant, and Embercleave. In Legacy Delver, the win conditions are Delver of Secrets and Tarmogoyf. There are some decks where the win condition isn't the card that kills the opponent, but rather the card that enables the finisher. For example, in Sidisi Whip decks, Whip of Erebos was used to reanimate some giant creature to win the game as opposed to doing the damage itself.

Sometimes, a deck will play on an unconventional axis. Instead of caring about winning with combat or burn damage, it will use a different tactic to end the game. For example, the deck could be trying to mill the opponent, get to 10 poison counters, or deal 20 damage in one sitting with a combo. In these cases, try to see if the deck is built to make use of cards that would be playable in other decks. For example, Blue-Red Sphinx's Tutelage from Magic Origins standard plays several cards that many control decks already play or could play. Even the namesake Sphinx's Tutelage is a fine control finisher in its own right. Meanwhile, a deck like Modern Infect is mostly comprised of infect creatures and Pump Spells that other decks can't utilize effectively. In cases such as infect, the deck can't easily be converted to a Cube archetype without dozens of parasitic support cards. Meanwhile, decks like Sphinx's Tutelage are closer to being viable because they primarily use cards that would already be good in a variety of decks or have analogs that are good in a variety of decks.


What is the Deck's Strategy?
Magic has four major strategies, or theater of play: Aggro, Midrange, Control, and Combo. Understanding which strategy a ported archetype aligns with is key to making it function in a Cube environment. Every deck is going to fall into one of the four theaters of play. However, each theater is a spectrum. Aggro decks can bleed into being combo decks, midrange decks can bleed into being control decks, and so forth. It can be challenging to navigate this sea of different ways in which decks function.

Within the four theaters, there are several subcategories of forming the core archetypes of the game. Sometimes, these archetypes have great amounts of overlap. For example, at Pro Tour Khans of Tarkir, three of the Top Eight decks were Abzan Midrange builds playing both Siege Rhino and Thoughtseize. However, the decks looked very different. For example, there was Abzan Rock...

...Pure Midrange...

...and even Nonblue Control!

These example decks are very similar. They all ran 4 copies of Siege Rhino in the mainboard, they all contained 4 copies of Thoughtseize in the 75, and they all ran a similar group of support cards such as Sorin, Solemn Visitor, Abzan Charm, and Hero's Downfall. However, all of these decks were trying to do different things. The Rock deck was trying to use quick, two and three mana threats to beat the opponent into submission, backing their mid-sized attackers with Removal and Hand Disruption. In this deck, Siege Rhino was the finisher, pummeling the opponent with its huge stats and ETB life drain trigger. Similarly, the Pure Midrange deck used Siege Rhino as it's fist, but in a more reserved fashion. The Rhino fell in the middle of the deck's mana curve, and it had some bigger plays for later in the game. The non-blue control deck, by contrast, used it's Rhinos to help stabilize from early aggression. Siege Rhino's "gain three life" clause would bandage any wounds from Goblin Rabblemasters and Fleecemane Lions to help it's pilot live survive and to cast Elspeth, Sun's Champion or another Planeswalker.

All three of these example decks are Midrange builds, but they manifest themselves in very different ways. While Cube ports of these decks would play Siege Rhino and Thoughtseize, the other components they would require to function vary. Understanding these playstyle distinctions is essential to crafting a desired outcome. I would recommend reading Patrick Chapin's book Next Level Deckbuilding to better understand the several different types of deck within the four theaters of play. The book covers every one of Magic's major archetypes in an easy to understand package. Reading this book is by no means necessary to utilize Cube porting. Next Level Deckbuilding is simply a helpful tool in analyzing potential decks to port.


Step 2: Calculate Card Ratios.
After identifying the deck's strategy and win condition, the next step is to identify the ratios of the different types of cards within a deck. Since Cube decks are 20 cards smaller than their constructed counterparts, some simple math can get the exact number of each effect needed for the deck to feel the same. For example, take the following deck:

Martin Dang's Red Aggro (Pro Tour Dragons of Tarkir 1st Place)

Creatures (15)
Foundry Street Denizen
Goblin Rabblemaster
Frenzied Goblin
Lightning Berserker
Monastery Swiftspear
Zurgo Bellstriker

Sorceries (8)
Dragon Fodder
Hordeling Outburst

Instants (17)
Atarka's Command
Become Immense
Lightning Strike
Stoke the Flames
Wild Slash

Land (20)
Forest
Mana Confluence
10 Mountain
Temple of Abandon
Wooded Foothills

(0)

Dang's deck is a fairly average Red Aggressive deck. While his list splashes Green for Atarka's Command, it's a pretty clear template for any base-red aggro strategy. Breaking down this deck into its constituent components, we find that it has approximately:
-13 One-Drop Creatures
-4 Two-Drop Creatures
-2 Rabblemaster Variants
-12 Small Burn Spells
-4 Big Burn Spells
-20 Land
-5 Other
This is the template from which Dang's deck is built. From this basic shell, we can calculate the approximate number of cards each one of these categories will need in our Cube deck. A Cube deck is 2/3rds the size of a Constructed deck. Finding the exact number of each type of card that a deck requires takes multiplying the total number of cards in each category by 0.67 or 2/3rds. For example, the 12 Small Burn Spells from the example deck converts to 8 cards in a Cube deck. For some categories, the math will result in non-whole numbers for results. In these instances, round to the nearest whole number or note the range in which the non-whole number would fall. With this formula, we can calculate the card ratios for a Cube version of the example deck:
-8-9 One-Drop Creatures
-2-3 Two-Drop Creatures
-1-2 Rabblemaster Variants
-8 Small Burn Spells
-2-3 Big Burn Spells
-13-14 Land
-3 Other
Notice that the exact numbers in the ratio template are not set in stone. The above ratios would only be used if our deck was to have exactly the same makeup as Dang's deck. Remember that since a Cube is a draft format, decks are rarely going to line up exactly with the template. Even if you include all of the right pieces for the deck, sometimes drafters either won't be able to find all of their key cards, or they might not play cards in the same ratio as intended. While a designer can't control how a drafter builds their deck, they can control whether or not drafters get everything they need. For example, if multiple decks need small burn spells, then it is wise to include extra cards in that category to make sure everyone can get what they need. Proper support is key.

Step 3: Find Analogs for Key Cards.
The final step to creating an effective Cube port archetype is finding analogs for key cards within a given deck. The most important cards in a constructed deck tend to be played in multiples. Often, a full four copies of a given card can be found within a 60-card constructed list. This can be problematic when porting a deck into a Cube, as Cubes tend to be singleton formats. Luckily, most key card can have their same basic role filled by another card at a similar cost. For example, take a look at this deck:

Ari Lax's Abzan Midrange (Pro Tour Khans of Tarkir 1st Place)

Planeswalkers (7)
Sorin, Solemn Visitor
Ajani, Mentor of Heroes
Elspeth, Sun's Champion

Creatures (16)
Elvish Mystic
Sylvan Caryatid
Courser of Kruphix
Wingmate Roc
Siege Rhino

Sorceries (4)
Thoughtseize

Instants (9)
Abzan Charm
Hero's Downfall
Utter End

Land (24)
Forest
Plains
Windswept Heath
Temple of Malady
Sandsteppe Citadel
Llanowar Wastes
Caves of Koilos
Mana Confluence
Urborg, Tomb of Yawgmoth
Temple of Silence

(0)

Analyzing this deck, we can see that it is Non-Blue Control style Midrange build. The deck is trying to use Thoughtseize and Siege Rhino to help keep a lid on the game until one of it's big Planeswalkers can come down and win. Unfortunately, only one functional version of several cards in this deck exist. However, that does not mean the deck cannot be ported. Even though we can't play four copies of Siege Rhino, we can play several cards that play a similar role to the Rhino. This strategy will allow for the final archetype product to feel similar to the source deck. Ratio analysis is key to finding good card analogs.

When converted to Cube list size, the deck has the following card ratio template:

-4 Top-End Creatures
-2-3 Hand Disruption Spells
-4 Mana Dorks
-2-3 Value Engines
-5 Planeswalkers
-6 Instant Speed Removal Spells (3 Hitting Planeswalkers)
-16 Land

The conversion of this deck reveals that instead of having to find four cards to fill the same role as Siege Rhinos and Thouguhtsiezes, we only need to find about two cards each. Remember that the top end creature slot which Siege Rhino fills is also occupied by two copies of Wingmate Roc in the original deck. We can play a single copy of Wingmate Roc proper and effectively get the mass of that card effect the ratio template demands.

With the ratio template in mind, a quick Scryfall search can find some analogs of missing cards. For Siege Rhino type effect, we are going to look for slightly above curve 4-mana creatures. Ideally, these should have some sort of enters the battlefield effect, or enough board presence to offset immediate death to removal. Some examples of cards that could fill this slot are: Restoration Angel, Polukranos, World Eater, Gemrazer, Questing Beast, Nightmare Shepherd, Nightpack Ambusher, Meren of Clan Nel Toth, and Reaper of the Wilds, depending on the desired power level of the Cube. A Thoughtseize analog, by contrast, simply needs to be a one or two mana spell that can rip a key card out of the opponent's hand. Some examples of cards that could fill this slot are: Inquizition of Kozilek, Duress, Blackmail, Distress, and Agonizing Remorse. In addition, disruptive creatures such as Brain Maggot and Kitesail Freebooter can fill this slot.

After finding analogs, this deck...

...becomes this deck:
.

Sometimes, a deck won't have a clean Cube conversion. These decks tend to have several cards with a very specific function. A constructed strategy isn't necessarily dead on arrival because it uses narrow cards. For example, take this 15th place Sphinx's Tutelage deck from Pro Tour Magic Origins:

Andrew Cueno's Izzet Tutelage (Pro Tour Magic Origins 15th Place)

Creatures (4)
Jace, Vryn's Prodigy

Sorceries (19)
Magmatic Insight
Tormenting Voice
Anger of the Gods
Roast
Treasure Cruise
Whelming Wave

Instants (3)
Send to Sleep
Dig Through Time

Artifacts (1)
Alhammarret's Archive

Enchantments (6)
Dictate of Kruphix
Sphinx's Tutelage

Land (27)
Island
Mountain
Flooded Strand
Bloodstained Mire
Temple of Epiphany
Swiftwater Cliffs
Shivan Reef
Radiant Fountain

(0)

Izzet Tutelage plays a huge number of cards that no other deck in a Cube would want. However, almost every niche component has a replaceable part. All this deck is trying to do is lock down the game, find and play a Sphinx's Tutelage, and then draw a billion cards to mill out the opponent. These goals are generally in line with what an average control deck wants to be doing, only Izzet Tutelage wins with Sphinx's Tutelage as opposed to a random large creature or planeswalker. As long as there are enough enablers similar to the key card Sphinx's Tutelage, the deck can be ported into a Cube archetype. Luckily, there are two cards that are almost exact copies of Sphinx's Tutelage:

These two cards can help to form the core of a Sphinx's Tutelage archetype in a respective Cube. The proper Sphinx's Tutelage plays 4 copies of Sphinx's Tutelage, meaning that a Cube version of the deck would want 2-3 Tutelage variants. Having only three total Tutelage type cards is cutting things a little close. If this proves not to be enough, there are several other cards that card about card draw which could also be used to plug any gaps:

Not all of these cards are mill enablers, but they convert drawing cards to board presence or winning the game like Sphinx's Tutelage.

Now that we have established that there are plenty of cards similar to the deck's win condition for the archetype, we need to make sure that there are enough playable enablers. This is where making a ratio template is key. Using a template, we can find cards that fill the same role as niche effects. When converted to Cube list size, the Izzet Tutelage has the following card ratio template:
-2-3 Sphinx's Tutelage Variants.
-5-6 Cantrips.
-4 Repeatable Card Draw effects.
-4 Board Wipes.
-3-4 Big Draw Effects
-1-2 Creature Tapping Effects.
-0-1 Targeted Creature Removal.
-0-1 Draw Doublers.
-18 Lands.
Looking at this template, a few things become evident. First, the narrow cards in this deck mostly fall into broad categories which can be easily replaced by . Cantrips like Magmatic Insight could be smoothly swapped with Preordain type effects. Second, the cards that are not easily Cubed are unnecessary and can be replaced with more cantrips or interaction. For example, the single Alhammarret's Archive in the original list is easily replaced by a cantrip or some other draw effect. Third, the red portion of the deck is not entirely necessary. The red splash was only needed in the constructed version of this build for cards like Tormenting Voice and Magmatic Insight. In Cube, those cards are readily replaced by blue draw spells like Brainstorm. This means that red primarily brings board wipes and targeted removal to the Cube version of the archetype, both of which can easily be provided by Black and White. Effectively, a constructed deck that looked like this...

...can become this...

...or could eschew red entirely and become this:

The larger point with this example is that even highly specialized decks can be converted into a Cube archetype provided the right pieces exist. Remember that highly parasitic strategies will still have issues fitting in with the rest of a given environment even if the right cards exist in the correct ratios. Tribal decks especially do not work well for conversion as they often require highly specialized parts that do not mesh well with other builds. This Sphinx's Tutelage deck only works because all of it's pieces except for the namesake card are replaceable by other effects working in the same space. Even then, it still ends up looking very different from it's constructed counterpart. The feel will still be similar, but not as much as less specialized decks like Abzan Midrange.

Conclusion
Porting constructed decks into a Cube archetype is a complicated process, but it is not hard if you understand how it works. Remember that even with sound math, many decks will have a perfect port because they are too parasitic. However, most non-combo decks should be possible to convert to a Cube-friendly variant. Even if a deck port doesn't work right now, WOTC might print a new card in the future that makes the archetype viable. The Izzet Sphinx's Tutelage port outlined in this piece would not have been possible when the deck was legal in Standard. But, six years later, a wealth of new pieces have been printed, allowing for something resembling the constructed variant to be viable in some Cubes. Nothing here is an exact science. Like with all Cube construction, testing iteration is key to making the best final result. The techniques outlined in this piece will assist in making this process smooth.

Thank you for reading!
-GT
 
unpowered design didn't come anywhere close to this goal until about two years ago with the rise of Macro-Archetype Philosophy. These designers built their Cubes to fully support Aggro, Midrange, and Control, three of the four basic strategies of Magic.


Two years ago? We've been doing this for a long time!

http://cube-draft.blogspot.com/2012/11/emergent-archetypes.html
http://cube-draft.blogspot.com/2010/10/drafting-archetypes.html
http://cube-draft.blogspot.com/2010/09/draft-report-sep-26-2010.html
https://www.mtgsalvation.com/forums...-the-cube-week-1-general-discussion?comment=2
https://magic.wizards.com/en/articles/archive/latest-developments/boy-and-his-cube-2010-01-01
 
I'm not sure how often these decks would actually show up in a draft. I think the issue with a lot of these kinds of archetypes is that they are not obvious if you aren't already familiar with the decks in question. For example, if I drafted a Siege Rhino, I'm not sure I would go after the Thoughtseize equivalents. I think they also generally rely on getting a critical mass of cards more than a normal draft archetype does, especially since a lot of constructed decks are also (to one degree or another) combo decks.

I wonder if it'd almost be better if you started the draft with a "core" of cards that showed you what to look for. For example, maybe you could start off with "Abzan Midrange" package with:



Those cards would all still be in the draft, but you'd go "ah, I see that I want discard, ramp, and beefy creatures".
 
Something that's likely more useful would be a "Gifts deck" or a "Glare deck" or whatever. Trying to make a particular deck that was centered around utilizing a card to the maximum. No one is going to have an issue adding Siege Rhino to their Abzan deck. Something like this is just saying that Siege Rhino was good in Standard and here's the other good cards from that Standard. That's only interesting if you're nostalgic for that Standard format. If that's the case, it could be cool to make a list that's heavily influenced by Khans and the surrounding sets. Otherwise, let's just pop Rhino into literally any Abzan deck and it's fine.
 

Dom Harvey

Contributor
Yeah I'm not sure where the point about Vintage Cube is going - even there you won't get anything resembling a Vintage deck unless you're very lucky and the other drafters don't know what you're doing, and it's harder for distinct archetypes to flourish in that environment since it's easier to get sent to the shadow realm by Tinker or Channel or whatever
 
  • Like
Reactions: dbs

Onderzeeboot

Ecstatic Orb
Two years ago? We've been doing this for a long time!
I feel like we're focusing on the wrong thing here. The preamble might be a bit misleading (and yes, maybe incorrect in its assertions), but this is not an article about macro-archetypes, it's a guide on how to port constructed decks to cube. Now, my last constructed tournament was when Standard consisted of Kamigawa block and Ravnica block, so...

I'm not sure how often these decks would actually show up in a draft. I think the issue with a lot of these kinds of archetypes is that they are not obvious if you aren't already familiar with the decks in question.
I think the point is that these archetypes are there for people who do recognize the old decks and have fond memories of playing with them. For those who don't, you're still, presumably, drafting a well constructed cube, and general knowledge of the macro archetypes will still help you navigate the draft. In that sense, there's no downside to not recognizing a ported deck, it's just a sentimental (in a good way) touch for those who do.

As a guide for porting constructed decks to cube, I think the article largely succeeds, especially because there's some good examples accompanying the theory. I do think it's a pity Trainmaster skips over the Singleton issue. In chapter 3 he briefly acknowledges that most cubes are Singleton, but I think that you could make a really strong point for breaking Singleton for the exact purpose of invoking the feel of familiar constructed decks. You wouldn't need to do this for every card, and this is where a separate chapter on breaking Singleton would really add something to the article, I feel. Every constructed deck has a few key cards that act as the poster child of the deck, whereas other cards are roleplayers that may be as vital to the constructed deck's succes, but not as necessary to invoke that "I remember that deck" feeling.

Take, for example, the Abzan Midrange deck. Siege Rhino is an easy poster child for the deck, and I don't see why you couldn't cube two Siege Rhino's if your aim, as a cube designer, is to represent the Abzan Midrange deck as a draftable archetype. Thoughtseize, on the other hand, is a clear role player in this deck. It's a strong constructed (and Cube) card, but its use was widespread, and no one seeing that card in a pack will be immediately recalling Abzan Midrange. Therefore, it's perfectly fine to pass on a second copy of Thoughtseize in your cube, and add one of the suggestions from chapter 3 that fill the same role (I'm missing Collective Brutality in that list, though).
 
My understanding of the first post, Onderzeeboot (and correct me if I'm wrong, Trainmaster) is that the goal here is to make it so that you can share old strategies that you love with people who don't already know what Abzan Midrange is.

You know, maybe Abzan Midrange is a bad one to pick on, since it (along with Sphinx's Tutelage) are ultimately pretty straightforward. I guess that I'm thinking more about something like Eternal Command, where the namesake combo (the way that Eternal Witness and Cryptic Command interact with each-other) isn't going to necessarily be obvious, especially if you haven't seen those two cards together before.

I guess my big issue is that a lot of constructed decks have one big payoff that they're building around, since they have a much higher level of consistency than cube decks do - I'm worried that a drafter might hit those payoffs too late to realize that they had the option to draft that particular "archetype", or they might go for that archetype and just never see the 2-3 cards that pull it together. Abzan Midrange can work without Siege Rhino, sure, but can a "Death's Shadow" archetype work without Death's Shadow (or Scourge of the Skyclaves, I guess)? Are the cards that Death's Shadow needs even something that other decks would want?

Like, I'm looking at Ponza, and I'm not sure that I could adequately express that "use land untappers + land auras for ramp, drop early land destruction to throw them off, and then play RG midrange" is a supported gameplan to someone who has never seen the deck before, or that those pieces necessarily fit together. If I saw one pack with a Stone Rain and another one with an Arbor Elf, I'm not sure my brain would go "if I ramp into Stone Rain, it's even better! I'd better look for ways to increase the mana produced by my lands".
 
However, the resulting decks that come from macro-archetype-focused Cubes tend to feel like basic forms of the four theaters of play. Many designers want Cubes with archetypes that mirror specific constructed decks but have the improvisation and discovery elements that come with limited Magic. Unfortunately, there isn't a clear roadmap for achieving that goal without building a Vintage Cube.

I'm not sure what the message is. Is it:
  • "Macroarchetypes (aggro, midrange, control, tempo) can be ported from constructed to cube, and here's how" or;
  • "Macroarchetypes are trivial to port, but many specific constructed decks are not. Here is how I tried to do it"
I agree with the first, looking at the proportions and substitutions from a 4x copies, 60-card environment is an effective strategy, though you end up with what a single deck would need, which loose translates to what a cube pool needs. You have to account for other drafters being interested in the same cards and add some leeway.
For the second, I agree with the premise, but the example of Abzan Midrange is a textbook example of a macroarchetype in Constructed, rather than a deck that run specific pieces/comboes or relies on deckbuilding quirks.
 
Hm, I think a viable method could be to translate a 60 card constructed deck to a corresponding singleton 40 card deck, and then from a group of such singleton decks to establish which have enough overlap to be able to make up the card pool of a draft environment. The criteria for what cards drafters are interested in is going to very strongly dependent on the entirety of the card pool.
 
Two years ago? We've been doing this for a long time!
I'm not sure what the message is. Is it:
  • "Macroarchetypes (aggro, midrange, control, tempo) can be ported from constructed to cube, and here's how" or;
  • "Macroarchetypes are trivial to port, but many specific constructed decks are not. Here is how I tried to do it"
I agree with the first, looking at the proportions and substitutions from a 4x copies, 60-card environment is an effective strategy, though you end up with what a single deck would need, which loose translates to what a cube pool needs. You have to account for other drafters being interested in the same cards and add some leeway.
For the second, I agree with the premise, but the example of Abzan Midrange is a textbook example of a macroarchetype in Constructed, rather than a deck that run specific pieces/comboes or relies on deckbuilding quirks.
So, the point is actually neither of these things. I guess it's closer to the second, but even then, that's not really what I meant.

By "Macro-Archetype Philosophy" I'm referring to cubes made with the sole intention of making sure that very basic Aggro, Midrange, and Control decks are fully supported. These cubes really didn't start becoming popular until a couple of years ago until designers like Sirfunchalot hit the scene. There is not really a common name for these cubes, and I didn't want to call out Sirfunchalot in the article because he's so divisive as a person. I decided to call that school of cube design"Macro-Archetype Philosophy" because that's effectively what their cubes do. Here's an example of this style of cube from a prominent member of the MTG Cube Brainstorming discord, Sirfunchalot's server. As you can see, the cube spends a lot of slots making sure the macro-archetypes are fully supported, without adding support for niche decks like aristocrats or loam or zombies or something else along those lines. The decks that result from this style of cube achieve the goal of acquiring a constructed feel, but do it in a way which almost completely eliminates the nuance of many constructed decks. This philosophy varies greatly from what I'm trying to communicate with this article, and the only reason I brought it up is because it does vaguely achieve one of the same goals as my method.

My focus is in analyzing actual constructed lists to figure out what cards need to exist in what numbers to make decks that are mathematically similar to specific constructed analogues as opposed to a broader macro-archetype. That's one of two reasons why I don't bring up the term macro-archetype in the entire body and instead refer to them as either Strategies or Theaters of Play. This is not the same technique used by "Macro-Archetype Philosophy" designers. Retrospectively, I should have used more niche decks as examples for my archetypal ports. I used Khans-era Siege Rhino decks as my first example because they are relatively easy to understand, and they use the same core set of cards in very different play styles. My hope was to spend the majority of my time explaining how to port decks into cube as opposed to explaining how those decks functioned.

For those who are interested, the other reason why I don't use the term macro-archetype in the body of the article is because the term is used differently in the book Next Level Deckbuilding. Since I specifically suggest people read that book to help understand how decks function, I was trying to avoid using the same term in two different contexts.
I'm not sure how often these decks would actually show up in a draft. I think the issue with a lot of these kinds of archetypes is that they are not obvious if you aren't already familiar with the decks in question. For example, if I drafted a Siege Rhino, I'm not sure I would go after the Thoughtseize equivalents. I think they also generally rely on getting a critical mass of cards more than a normal draft archetype does, especially since a lot of constructed decks are also (to one degree or another) combo decks.
I wonder if it'd almost be better if you started the draft with a "core" of cards that showed you what to look for. For example, maybe you could start off with "Abzan Midrange" package with:



Those cards would all still be in the draft, but you'd go "ah, I see that I want discard, ramp, and beefy creatures".
My understanding of the first post, Onderzeeboot (and correct me if I'm wrong, Trainmaster) is that the goal here is to make it so that you can share old strategies that you love with people who don't already know what Abzan Midrange is.
You know, maybe Abzan Midrange is a bad one to pick on, since it (along with Sphinx's Tutelage) are ultimately pretty straightforward. I guess that I'm thinking more about something like Eternal Command, where the namesake combo (the way that Eternal Witness and Cryptic Command interact with each-other) isn't going to necessarily be obvious, especially if you haven't seen those two cards together before.

I guess my big issue is that a lot of constructed decks have one big payoff that they're building around, since they have a much higher level of consistency than cube decks do - I'm worried that a drafter might hit those payoffs too late to realize that they had the option to draft that particular "archetype", or they might go for that archetype and just never see the 2-3 cards that pull it together. Abzan Midrange can work without Siege Rhino, sure, but can a "Death's Shadow" archetype work without Death's Shadow (or Scourge of the Skyclaves, I guess)? Are the cards that Death's Shadow needs even something that other decks would want?

Like, I'm looking at Ponza, and I'm not sure that I could adequately express that "use land untappers + land auras for ramp, drop early land destruction to throw them off, and then play RG midrange" is a supported gameplan to someone who has never seen the deck before, or that those pieces necessarily fit together. If I saw one pack with a Stone Rain and another one with an Arbor Elf, I'm not sure my brain would go "if I ramp into Stone Rain, it's even better! I'd better look for ways to increase the mana produced by my lands".
The goal of this exercise is to seed a cube with the correct pieces so that a drafter can have the option to draft a deck that aligns with a certain specific constructed deck. As I said, people are not always going to draft something that directly mirrors a real constructed deck. But, by seeding a cube with the correct amounts of cards, real decks can become draftable archetypes. Now, there are admittedly some decks that just won't work with this technique in singleton. For example, Death's Shadow decks, having only two copies of of anything resembling shadow in their arsenal, probably wouldn't work. But, a version of Ponza could. That deck is basically ramp into land destruction. Take this Ponza list:

FGFONSECA182 5-0 Ponza

Planeswalkers (6)
Chandra, Torch of Defiance
Karn, the Great Creator

Creatures (14)
Arbor Elf
Birds of Paradise
Hexdrinker
Klothys, God of Destiny
Thrun, the Last Troll

Sorceries (7)
Pillage
Stone Rain

Instant (4)
Lightning Bolt

Enchantment (8)
Blood Moon
Utopia Sprawl

Lands (21)
Forest
Mountain
Stomping Ground
Windswept Heath
Wooded Foothills

When we convert the ratios down, we get this:
4-5 Stone Rain Variants
6-7 1-Mana Ramp Spells
2-3 Instant Speed Removal
5 Midrange Threats
4 Planeswalkers
2-3 Blood Moon
14 Lands
Obviously we're not going to get to a full 2-3 Blood Moons, but the rest of the deck is easily achievable. It's just Ramp, Stone Rains, and Midrange Finishers. The untapping lands with auras package, while powerful, isn't exactly needed to make Ponza work. The deck just needs mana dorks so it can start playing it's Stone Rains on turn two.

Basically this deck:


Can become this deck:

Everything here is about density of effects. The reason why a Ponza deck is portable to cube while Death's Shadow isn't is because there are more functional Stone Rain then there are Death's shadows. Of course, this is assuming everything is singleton, which leads into...
I feel like we're focusing on the wrong thing here. The preamble might be a bit misleading (and yes, maybe incorrect in its assertions), but this is not an article about macro-archetypes, it's a guide on how to port constructed decks to cube. Now, my last constructed tournament was when Standard consisted of Kamigawa block and Ravnica block, so...
I think the point is that these archetypes are there for people who do recognize the old decks and have fond memories of playing with them. For those who don't, you're still, presumably, drafting a well constructed cube, and general knowledge of the macro archetypes will still help you navigate the draft. In that sense, there's no downside to not recognizing a ported deck, it's just a sentimental (in a good way) touch for those who do.

As a guide for porting constructed decks to cube, I think the article largely succeeds, especially because there's some good examples accompanying the theory. I do think it's a pity Trainmaster skips over the Singleton issue. In chapter 3 he briefly acknowledges that most cubes are Singleton, but I think that you could make a really strong point for breaking Singleton for the exact purpose of invoking the feel of familiar constructed decks. You wouldn't need to do this for every card, and this is where a separate chapter on breaking Singleton would really add something to the article, I feel. Every constructed deck has a few key cards that act as the poster child of the deck, whereas other cards are roleplayers that may be as vital to the constructed deck's succes, but not as necessary to invoke that "I remember that deck" feeling.

Take, for example, the Abzan Midrange deck. Siege Rhino is an easy poster child for the deck, and I don't see why you couldn't cube two Siege Rhino's if your aim, as a cube designer, is to represent the Abzan Midrange deck as a draftable archetype. Thoughtseize, on the other hand, is a clear role player in this deck. It's a strong constructed (and Cube) card, but its use was widespread, and no one seeing that card in a pack will be immediately recalling Abzan Midrange. Therefore, it's perfectly fine to pass on a second copy of Thoughtseize in your cube, and add one of the suggestions from chapter 3 that fill the same role (I'm missing Collective Brutality in that list, though).
I tried to address the singleton issue in my "finding analogues for key cards" section, although to be honest, I hadn't even considered breaking singleton. I developed this technique for my own Cube which is singleton, so singleton breaks just weren't even something I was thinking about. To be fair, the majority of Cubers run singleton lists, so a discussion around making everything function within the singleton confine is valid.

Onderzeeboot and I discussed this in a private discord chat. The math doesn't change if one is to break singleton in their cube. So for example, if Lady Mapi wanted to run her Death's Shadow deck in a cube, she could simply break singleton and run 2-3 copies of Death's Shadow in her list. Of course, I think her cube would use Scourge of the Skyclaves because it costs 2 mana as opposed to 1.

Something that's likely more useful would be a "Gifts deck" or a "Glare deck" or whatever. Trying to make a particular deck that was centered around utilizing a card to the maximum. No one is going to have an issue adding Siege Rhino to their Abzan deck. Something like this is just saying that Siege Rhino was good in Standard and here's the other good cards from that Standard. That's only interesting if you're nostalgic for that Standard format. If that's the case, it could be cool to make a list that's heavily influenced by Khans and the surrounding sets. Otherwise, let's just pop Rhino into literally any Abzan deck and it's fine.
Trying to make a particular centered around utilizing a single card to the maximum is just not what this technique was developed to do. I invented this process and this math as a way to help define the numbers I would need to make decks that are functionally similar to decks that I enjoyed playing in the past. I shared I thought it was going to be useful for other people. The point here isn't to make it easier to play Siege Rhino in an Abzan deck. That's already a pretty easy thing to do in a Cube. Rather, the goal is to make Cube archetypes that have have mathematically similar compositions to actual constructed lists. My point with showing all of the Thoughtseize-Siege Rhino decks was to show that decks running the same core group of cards can have very different play styles. Perhaps I could have illustrated this point better by showing two completely different decks that share a primary card.



Yeah I'm not sure where the point about Vintage Cube is going - even there you won't get anything resembling a Vintage deck unless you're very lucky and the other drafters don't know what you're doing, and it's harder for distinct archetypes to flourish in that environment since it's easier to get sent to the shadow realm by Tinker or Channel or whatever
The point about Vintage Cube was that Vintage's restricted list makes the constructed analogs to the Cube archetypes feel somewhat similar. Constructed Vintage decks tend to run a lot more single copies of cards than other formats because the best cards in Vintage are restricted. For example, a Vintage Cube storm deck is capable of coming closer to the constructed list than a deck like Legacy Elves in an unpowered environment. Admittedly the Vintage Cube analogy (really most of the analogies in my opening) is imperfect. I was only trying to illustrate that the idea of porting specific constructed decks into Cube is not new, but it hasn't been perfected for every power level yet.

Hm, I think a viable method could be to translate a 60 card constructed deck to s corresponding singleton 40 card deck, and then from a group of such singleton decks establish which have enough overlap to be able to make up the card pool of a draft environment. The criteria for what cards drafters are interested in is going to very strongly dependend on the entirety of the card pool.
That would be a good strategy to utilize this method of archetype creation. For example, Decks like Ponza, Mono Green Ramp, Elves, and Abzan all play a bunch of Mana Dorks in their lists. Porting them together would mean that a core group of cards could be satisfying the archetypal requirements for multiple decks in the same space.

Dedicated Siege Rhino thread
That is a good idea.
 

Onderzeeboot

Ecstatic Orb
I really like your suggestion of Ice Storm in the Ponza example, because it nicely signals to the drafters that a RG land destruction deck exists in the cube. From there, the step to Arbor Elf into Stone Rain is a lot more intuitive! This is a clever way to port over a constructed deck into cube, because you effectively found a way to signal the theme into its secondary color. Definitely would include a Thermokarst or Winter's Grasp to add more ld to green if I were to support that deck.
 
Not to throw fuel on “Just 2 years” fire here, but “decks, not cards” was a mantra I’d heard somewhere about cubing at least as early as (lateish) 2015 or so, around the same time parts of the community started really pushing on breaking singleton. I say this because my first non singleton revision (which I had at gencon 2016 which is how I remember the date) was basically an attempt to make limited-“constructed combo” work (so had 40 card versions of TPS, Blighsteel reanimator, Turbodepths, melirapod, scapeshift, etc)

I don’t want to claim that this was my idea or anything, I think it just followed naturally from “Decks not cards”.

I think the innovative thing two years ago was the realization that making cube gameplay Convincingly retail-like was possible - even my very conscious attempts to force specific favorite combos was in the context of trying to create a “spiderspawning” type experience where you piloted a deck that was never more than 70% in on Plan A - but I don’t think it’s fair to say that was the first time that cube community was talking about conscious, explicit, archetype/deck supporting Cube lists. If nothing else, everyone trying to get combo to Still work in unpowered cubes was going to arrive at things like Turbodepths or inkmoth combo pretty quickly and both of those were constructed once too.


I do love the detailed breakdown here of how to go about converting a 75 card list to what might actually fit into the cube!
 
I think what TrainmasterGT wanted to communicate here was less the philosophy of this as much as the concrete specific method of going from a 60 card constructed deck to a 40 card (singleton) deck.
 
If you want to convert constructed into cube, you should try microsealed. Yes, a few strategies don't really work, but for most, the principle of 1 copy in a 15 card deck shows up as regular as 4 in a 60 card deck is a great solution. You aldo don't need much density in a cube designed for the format specifically.
 

Jason Waddell

Administrator
Staff member
Here's an example of this style of cube from a prominent member of the MTG Cube Brainstorming discord


As others have mentioned, there are plenty of examples of cubes that support Aggro, Midrange and Control that date well beyond 2 years ago. Fair, 'honest' cubing isn't a very new concept, although maybe it's newly mainstream?

I think the most interesting thing about the cube you linked is the crazy land density. They say it's a 384 card cube, so I'm guessing the extra 24 cards mean they draft 16-card packs instead of 15? Note that in retail, one of the cards is usually a basic, so this is already a full 2 cards extra per pack, all of which seem to be dedicated to lands.

Back in the day anything over 30 lands in 360 would get harsh criticism on certain forums. The linked cube has 90, so, ~11 per player. I don't think that's a bad idea per se. I'd have to draft it to see how I feel about roughly 1/4th of the cards in a pack being lands. They are also almost all dual lands (narrow demand) as opposed to fetch lands (any given fetch land is probably usable by ~6 players at the table).

I guess it's largely refreshing that there doesn't seem to be as much of a taboo about breaking from the mold of 'power max within a given constriction (powered, unpowered, pauper, modern)' anymore.
 
Top