Grillo_Parlante
Contributor
Hey, sorry for the late reply. I was adding in a lot of the feedback, and its been a pretty busy week for me, but thanks everyone for the drafts. I think there has been some solid upgrades.
I still have demonic pact in and past in flames, and want them in, but am pretty unsure about how well the cube can utilize them. Demonic pact seems like a really exciting card, but I'm not sure how best to implement it. Past in flames I just feel there has to be something worth doing with it, in a cube where it has familiars and bouncelands. Extractor demon came out, as it just was a little too techy. Rally I think is still nice as a way to reward a low curve G/W aggressive deck, and maybe I should be running collected company as well. These cards are also nice with the TOL tutors.
The multi-color section is still a mess, I feel, but we'll get there. There just really isn't a lot of multi-color cards i'm that excited about.
The green two drops are packed with a few too many utility creatures, and I think there should be something more aggressive there.
I added a ton of graveyard interactions, between flashback, spell mastery, delve, and unearth, there is enough value incentives to make graveyard velocity a valid tactic at this power level. Spell mastery is really nice, because like delve its just a pure value play, which is a good incentive mechanic to have, and an entry point before having drafters go into deeper graveyard strategies. I also cut swords: I felt that having condemn + swords + path was just boring, as those cards are just so similar. Nissa's pilgrimage also seems sweet, as a sort of kodama's reach effect that dosen't encourage multi-color good stuff.
I took both fabled hero and genesis wave out. Safekeeper I want to try, as a source of spot removal disruption in decks looking for that.
Anyways, here is what went in:
I still have demonic pact in and past in flames, and want them in, but am pretty unsure about how well the cube can utilize them. Demonic pact seems like a really exciting card, but I'm not sure how best to implement it. Past in flames I just feel there has to be something worth doing with it, in a cube where it has familiars and bouncelands. Extractor demon came out, as it just was a little too techy. Rally I think is still nice as a way to reward a low curve G/W aggressive deck, and maybe I should be running collected company as well. These cards are also nice with the TOL tutors.
The multi-color section is still a mess, I feel, but we'll get there. There just really isn't a lot of multi-color cards i'm that excited about.
The green two drops are packed with a few too many utility creatures, and I think there should be something more aggressive there.
I added a ton of graveyard interactions, between flashback, spell mastery, delve, and unearth, there is enough value incentives to make graveyard velocity a valid tactic at this power level. Spell mastery is really nice, because like delve its just a pure value play, which is a good incentive mechanic to have, and an entry point before having drafters go into deeper graveyard strategies. I also cut swords: I felt that having condemn + swords + path was just boring, as those cards are just so similar. Nissa's pilgrimage also seems sweet, as a sort of kodama's reach effect that dosen't encourage multi-color good stuff.
I took both fabled hero and genesis wave out. Safekeeper I want to try, as a source of spot removal disruption in decks looking for that.
Anyways, here is what went in: