Hi Everyone, here's my cube:
http://www.cubetutor.com/viewcube/45049
I've been lurking here for a hot minute, reading the discussions, and have gotten a lot out of this community so far. Once I built this new cube, I felt it was the perfect time to start contributing.
As I've mentioned over in Cube Talk, I'm coming from the Peasant Cube subforum of MTGS. The peasant restriction was great at first to give me some clear parameters to work with, but I feel that I've outgrown the format and want more control over my design. Budget was never really that much of a concern, so don't let that sway your suggestions. I've been playing for almost 20 years and have a decent collection to work with.
The starting point for this cube is:
-A playset of both Chromatic Stars and Terrarions
-Two of each Karoo Land
-Both sets of Cycle Lands
To make these more palatable, I've tried to slow the pace of aggro to start on turn 2 (making the eggs function as "fast" mana, and reduce the liability of the cycle lands), lowering the power of removal, keeping value cards to a minimum, and emphasizing tap effects over more powerful ETB ones.
Thanks for looking!
http://www.cubetutor.com/viewcube/45049
I've been lurking here for a hot minute, reading the discussions, and have gotten a lot out of this community so far. Once I built this new cube, I felt it was the perfect time to start contributing.
As I've mentioned over in Cube Talk, I'm coming from the Peasant Cube subforum of MTGS. The peasant restriction was great at first to give me some clear parameters to work with, but I feel that I've outgrown the format and want more control over my design. Budget was never really that much of a concern, so don't let that sway your suggestions. I've been playing for almost 20 years and have a decent collection to work with.
The starting point for this cube is:
-A playset of both Chromatic Stars and Terrarions
-Two of each Karoo Land
-Both sets of Cycle Lands
To make these more palatable, I've tried to slow the pace of aggro to start on turn 2 (making the eggs function as "fast" mana, and reduce the liability of the cycle lands), lowering the power of removal, keeping value cards to a minimum, and emphasizing tap effects over more powerful ETB ones.
Thanks for looking!