I think, it's time to get a fresh breath of air and introduce some new (possibly old) cards into my list, potentially going off the beaten path to some extent. I know at high power level there's a smaller variety of cubeable stuff than you could meet at lower power, and sometimes it seems that there's no possibility to discover something new in this realm. But I'll try nonetheless!
The word "interesting", no doubt, has different meanings for different people, and, unfortunately, describing it wholly can be problematic at times, since there's a lot of spicy things magic cards can do that amuse (and amaze) me, so instead I'll make some examples to show you what appeals to me. But you, guys, may feel free to post the stuff that meets your standards of interesting at high power. It will be even better if a card will be an unnoticed brilliant.
Meren of Clan Nel Toth - a Gravedigger with some potential to become a ticket to the #Walue-town, and it even doesn't die to Lightning Bolt. The downside is the card is going to, perhaps, make the Golgari section more restricting as for the strategy you should choose if you want to play it.
Gitrog Monster - a big 5cmc butt with some synergy potential. How much cards that return lands from GY are needed to support it, though? I already have Crucible of Worlds and Wrenn and Six, do I have to include Ramunap Excavator in addition to them?
Mitotic Slime - I view it as a potential replacement for Vorapede, occupying the 5cmc Birthing Pod slot. But I doubt I've seen any list that includes slimey, and almost no one seems to even talk about it. Does it underperform that much?
Doran, the Siege Tower - I'm looking forward to hear for you, guys, what's your experience with the card? On paper, at least, it seems to diversify the gameplay in some way, and even if not all of your creatures get better thanks to his effect (say, your deck mostly consists of X/X bodies), it is still a t3 virtual 5/5 beat-stick which rewards you for drafting good fixing The question is how desirable the card will be for player's.
Sulfuric Vortex - old as hell, but I've never played with it. Is Vortex that much unfun as some people say?
Abyssal Persecutor - fits both into Aggro and Midrange, rewarding both for playing sacrifice shenanigans. Or tons of removal, I guess? I've heard some people have ended up with some crazy boardstates while scouring their deck for sth to get rid of the demon thanks to its ability to allow negative life totals.
Bribery - introduces some variety to the game, I guess. Similar to cascade on Bloodbraid Elf and Shardless Agent.
Nightveil Specter (Thief of Sanity?) - similar to Bribery in that there's always some randomness in what the top of your opponent's libraby shows you. Though, Specter (or Thief) shows you much less cards, hence the question: doesn't this drawback prevent him from being a good card?
Armageddon - it could be a new effect for me and my crew, which already makes the card curious. Armageddon is peculiar in that it gives aggro decks another angle of attack. Though, I don't know what I replace it with in a 360-card list. There is no card in my White section I could dump for it. Is it time to broaden the list up to 450 or 540 (the question many of these cards make me think of, in fact)?
Niv-Mizzet, Parun - a bunch of triggers is delightful.
Nicol Bolas, Planeswalker - similar to Niv-Mizzet: a handful of powerful effects available.
Temporal Mastery - The fact that it is a fair version of Time Walk (which I wouldn't play in its "full" version even despite my great love for powerful cards) that you have to build around makes the spell interesting for me. And the art is just fascinating.
Rite of Replication - Is there a place for it in high power cubes? Is it fun? At what size could it be playable, if at all?
Mindslaver? If yes, should I also include Academy Ruins into Utility Land Draft list?
For some reason Armageddon is the only card in white that drew my attention (well, there's also it's twin brother Ravages of War).
The word "interesting", no doubt, has different meanings for different people, and, unfortunately, describing it wholly can be problematic at times, since there's a lot of spicy things magic cards can do that amuse (and amaze) me, so instead I'll make some examples to show you what appeals to me. But you, guys, may feel free to post the stuff that meets your standards of interesting at high power. It will be even better if a card will be an unnoticed brilliant.
Gitrog Monster - a big 5cmc butt with some synergy potential. How much cards that return lands from GY are needed to support it, though? I already have Crucible of Worlds and Wrenn and Six, do I have to include Ramunap Excavator in addition to them?
Mitotic Slime - I view it as a potential replacement for Vorapede, occupying the 5cmc Birthing Pod slot. But I doubt I've seen any list that includes slimey, and almost no one seems to even talk about it. Does it underperform that much?
Doran, the Siege Tower - I'm looking forward to hear for you, guys, what's your experience with the card? On paper, at least, it seems to diversify the gameplay in some way, and even if not all of your creatures get better thanks to his effect (say, your deck mostly consists of X/X bodies), it is still a t3 virtual 5/5 beat-stick which rewards you for drafting good fixing The question is how desirable the card will be for player's.
Sulfuric Vortex - old as hell, but I've never played with it. Is Vortex that much unfun as some people say?
Abyssal Persecutor - fits both into Aggro and Midrange, rewarding both for playing sacrifice shenanigans. Or tons of removal, I guess? I've heard some people have ended up with some crazy boardstates while scouring their deck for sth to get rid of the demon thanks to its ability to allow negative life totals.
Bribery - introduces some variety to the game, I guess. Similar to cascade on Bloodbraid Elf and Shardless Agent.
Nightveil Specter (Thief of Sanity?) - similar to Bribery in that there's always some randomness in what the top of your opponent's libraby shows you. Though, Specter (or Thief) shows you much less cards, hence the question: doesn't this drawback prevent him from being a good card?
Armageddon - it could be a new effect for me and my crew, which already makes the card curious. Armageddon is peculiar in that it gives aggro decks another angle of attack. Though, I don't know what I replace it with in a 360-card list. There is no card in my White section I could dump for it. Is it time to broaden the list up to 450 or 540 (the question many of these cards make me think of, in fact)?
Niv-Mizzet, Parun - a bunch of triggers is delightful.
Nicol Bolas, Planeswalker - similar to Niv-Mizzet: a handful of powerful effects available.
Temporal Mastery - The fact that it is a fair version of Time Walk (which I wouldn't play in its "full" version even despite my great love for powerful cards) that you have to build around makes the spell interesting for me. And the art is just fascinating.
Rite of Replication - Is there a place for it in high power cubes? Is it fun? At what size could it be playable, if at all?
Mindslaver? If yes, should I also include Academy Ruins into Utility Land Draft list?
For some reason Armageddon is the only card in white that drew my attention (well, there's also it's twin brother Ravages of War).