Without really being able to argue for it, I just feel that cutting a color removes part of what makes magic into magic. I wouldn't be as excited to play a 4-colored cube.
Yup. White is the most expendable color. And I think a cube without it would play amazingly well too. Imagine how much space it would free up? You get to cut 1/5 of your fixing. Gold cards become less narrow. Drafts would be better. You'd need to make sure your group was down with this though but for sure it would be sweet.
Too many people will be fightning over the same colors if you ask me.
I think that's one of the biggest draws of cutting a color actually. Don't forget that your colors will be deeper as well (because you're freeing up room for the colors you're not cutting), so they can actually support more drafters.
[...] I'm not really surprised at your dismissive attitude to white. I do agree that it is not the most interesting color, but that is a personal opinion, and one that not every player shares
As someone who personally loves white, this whole conversation has me aghast, tbh
Lol
Personally I would cut green (if I was forced to cut a color). Ramp, if the format needs it, can be supported with artifacts, and pretty much all of the other things green does other colors can do. It's the color that easiest to replace I feel. In any case, it has to be either white or green, doesn't it, considering that those two colors have such an immense overlap in mechanics.
I think finding each colors truly unique place in a format is 50%, maybe more, of the fun for me. Figuring out that green really wanted to be the color focused around lands specifically (a specialty I still strive to fine tune) has really opened up my color wheel, I think. Taking away a color would seem to me almost like a horrendous.... cheat even, and would take away a lot of the richness the color pie has.
Preliminary testing has me enthousiastic about:
Woooooow! This is awesome! This cycle is officially great
The 2/3? Espouse to me a bitAll of these made the final cut, as well as
Still on the fence about
You mean Ranging Raptors? I've included a bit more fight cards in my cube, honestly I'm hoping for more good enrage cards in next set! Anyway, the card is pretty satisfying. People are loathe to give you free mana ramp, so blocking it is quite agonizing. Where it really shines is in combination with fight cards, ping effects (one of my favorites is pinging it with leftover damage from Monstrous Onslaught), and of course the double Wildfire in my cube.The 2/3? Espouse to me a bit
It was also a great combo with Deathless Ancient as although my deck didn't have a ton of vampires I rarely ran out of fuel to bring it back over and over.