General Jank Spotlight

Inspired by "Baby's First Combo" talk in Low Power Spotlight:
A place to post your cards and ideas aren't the best cards or ideas.

To expand on my post in the other thread:
0/X maker (I didn't include auras that make it 0/X because that's a Pacifism, anyways.)


P/T switcher

Combine to get "{T}{T}: Destroy target creature." or something.

BONUS: Leech all their power away!
 
Repost from Low Power Thread:

marge-i-just-think-theyre-neat.gif
 
There's something special about Vigilant Baloth being an X/X Vigilance for X.

I started thinking... There's four cards there that make a 0/2. Shock becomes really cool with those cards. Two pingers also get a kill. Made me think of

as another janky way to get some repeated killing going. Use any source of repetitive damage plus any deathtouch-giver.
 
There's something special about Vigilant Baloth being an X/X Vigilance for X.

I started thinking... There's four cards there that make a 0/2. Shock becomes really cool with those cards. Two pingers also get a kill. Made me think of

as another janky way to get some repeated killing going. Use any source of repetitive damage plus any deathtouch-giver.
Or the classic combo of
 
correct, it's Landstill at home.
you can also still cast spells from exile, your library, or your graveyard just fine though...
So madness works as well! I think it is a quite fair combo since it requires a lot of cards and you will probably be beaten by creatures which were cast before the lock happens.
 

Onderzeeboot

Ecstatic Orb
love jank combos where both cards cost 1
here's one i love:
This also counters all your spells right? So either go manland or uncounterable. (Split second does not work.)
correct, it's Landstill at home.
you can also still cast spells from exile, your library, or your graveyard just fine though...
So madness works as well! I think it is a quite fair combo since it requires a lot of cards and you will probably be beaten by creatures which were cast before the lock happens.
Slight addendum, if your first spell in a turn isn't cast from your hand, it resolves as normal. However, as far as circumventing Arcane Laboratory goes, the enchantment completely prevents you from casting a spell, i.e. announcing a spell isn't even possible, so uncounterable spells don't get around this effect. There are some copy effects that work around it. Some, like Isochron Scepter, say you cast the copies (so they don't dodge Arcane Laboratory's restriction), but others, like Drafna, Founder of Lat-Nam and Echo Mage don't say you cast the copy! The fun thing is that these effects also kind of work around Possibility Storm! The original spell you cast will still get put on the bottom of your library, but the copy will resolve as "normal"! :)
 

Seeing the new art of Young Wolf in Innistrad Whatever It Is made me think of this deck. The objective is to turn one Experiment One, turn two Wolf, Pongify the Wolf, ExOne grows to a 3/3. Now you have 7 power on the board and get to swing for 3.


Unfortunately, you really need the three power guy to ETB to make these scary. Much easier to get a couple 2/2s.


There's more 1MV guys who die for some profit, but mostly basic 1/1 tokenss outside of these. Plenty of two drops that make a 2/2 or better on death, as well.


Add in Repeal or other bouncing to get an actual removal spell.

Shout out to T1 Nested Shambler, T2 Turn Inside Out, hit for 4, Pongify/etc it for a 3/3, 2/2, and 4 1/1s.
 

Seeing the new art of Young Wolf in Innistrad Whatever It Is made me think of this deck. The objective is to turn one Experiment One, turn two Wolf, Pongify the Wolf, ExOne grows to a 3/3. Now you have 7 power on the board and get to swing for 3.


Unfortunately, you really need the three power guy to ETB to make these scary. Much easier to get a couple 2/2s.


There's more 1MV guys who die for some profit, but mostly basic 1/1 tokenss outside of these. Plenty of two drops that make a 2/2 or better on death, as well.


Add in Repeal or other bouncing to get an actual removal spell.

Shout out to T1 Nested Shambler, T2 Turn Inside Out, hit for 4, Pongify/etc it for a 3/3, 2/2, and 4 1/1s.

Reminds me of one of my old modern decks, super fun to run! Having only 1 copy of young wolf really hurts, though, because having it enter as an undying 2/2 is what makes the engine go. I think you'll be forced to run stuff like Tukatongue Thallid and blisterpod to make it consistent enough with green as a primary color. White has three as well, afaik, but they're also not that great since they just make 1/1s as well. Brindle Shoal and Strangleroot geist are also decent as a secondary Young Wolf, but the 2 cmc kinda ruins the buttery smooth curve.

Upside is that the young wolf type creatures can also function in an aristocrats shell, should someone go BG instead of UG, with cheap black sac removal like Innocent Blood or Bone Shards to stay on curve.
 
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