Hello, friends!
List for easy access: http://www.cubetutor.com/viewcube/92483
My buddies and I have been playing this alternate format forever, but we never bothered to get the list written down nor talk about it with anyone but ourselves.
The gist of the format is this: a large stack of randomized cards that form a shared library for everyone playing (this is a multiplayer-encouraged format, but 1v1 is doable albeit kinda boring). Each player's starting handsize is zero (0), each player draws one (1) card during their draw phase, and each player has their own respective graveyards. Each player has infinite mana of every color at their disposal at all times. Also, there's a shared Exile zone among all players. Other than that, normal MTG rules apply.
The point of this format that we called "Free Magic" (origins unclear to me, but I'm sure we didn't think of it [the name or the format as a whole]) was to just slam cards together while waiting for food at the 24-hour diner near our LGS.
We tend to cap out the number of players at a time at six (6) for simplicity's sake, but theoretically, this game can handle the whole LSG at once.
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What I'm looking for here is just a dump of cool/interesting/pet cards that you wish you could jam in your Cube, but the the cost/power level is constricted by your design.
Trust me, there are a lot of BAD, AWFUL, TERRIBLE, NO-GOOD cards in my current list since I just made it about a month ago from my actual Cube leftovers, but I'd like to keep this a purgatory for cards that are just not quite good enough, but not just shoved in a box under my bed.
"Rules" for card suggestions:
Also, if this post belongs in a different subforum, please move it. <3
List for easy access: http://www.cubetutor.com/viewcube/92483
My buddies and I have been playing this alternate format forever, but we never bothered to get the list written down nor talk about it with anyone but ourselves.
The gist of the format is this: a large stack of randomized cards that form a shared library for everyone playing (this is a multiplayer-encouraged format, but 1v1 is doable albeit kinda boring). Each player's starting handsize is zero (0), each player draws one (1) card during their draw phase, and each player has their own respective graveyards. Each player has infinite mana of every color at their disposal at all times. Also, there's a shared Exile zone among all players. Other than that, normal MTG rules apply.
The point of this format that we called "Free Magic" (origins unclear to me, but I'm sure we didn't think of it [the name or the format as a whole]) was to just slam cards together while waiting for food at the 24-hour diner near our LGS.
We tend to cap out the number of players at a time at six (6) for simplicity's sake, but theoretically, this game can handle the whole LSG at once.
_______________________________________________
What I'm looking for here is just a dump of cool/interesting/pet cards that you wish you could jam in your Cube, but the the cost/power level is constricted by your design.
Trust me, there are a lot of BAD, AWFUL, TERRIBLE, NO-GOOD cards in my current list since I just made it about a month ago from my actual Cube leftovers, but I'd like to keep this a purgatory for cards that are just not quite good enough, but not just shoved in a box under my bed.
"Rules" for card suggestions:
- Since you have infinite mana, X spells that just outright kill someone are heavily frowned upon.
- Flaming Gambit gets a pass because you can disrupt it, but to each their own.
- Yes, there are 27 copies of Kindle. That is not a typo.
- Cards that search libraries are generally frowned upon, but there have been times where we instituted the house rule of the following:
- "If you win the round of Free Magic, you get all of the cards from the defeated players' hands, battlefields, and graveyards into a separate winner-only Exile zone that you can use in conjunction with library search cards". In the end, I don't play that way, because it makes the games go longer than I want.
- Power level isn't taken into consideration, but due to the nature of the format, card drawing is even more at a premium, so try to keep things balanced.
- Example: If you're willing to put Ancestral Recall or Treasure Cruise in your pile, try to keep the power level of the win conditions (generally creatures) to a middle size. Drawing nine cards a turn to just cast Lightning Greaves + Blightsteel Colossus makes for a non-game.
Also, if this post belongs in a different subforum, please move it. <3