So this is basically my attempt to improve the MTGO Legacy cube to proxy it up and make my own. I like the power level, I don't mind planeswalkers being important and I'd like to have a more traditional, singleton cube my first time around. It's 63/600 cards off, and sorry for the wall of text.
http://www.cubetutor.com/viewcurve/24991
http://www.cubetutor.com/comparecubes/24614/24991
White:
Steppe Lynx seems unsupported. I don't think white needs another wrath or Fiend Hunter effect, and Frontline Medic has always been unexciting.
Instead I kept in some aggro (I want to try out Daring Skyjek) and added a cool blink card in Galepowder Mage. I considered cutting Linvala, Keeper of Silence for Geist-Honored Monk, but I think I actually added enough targets in other colors to make her better. Mirran Crusader is the last card with protection in the cube, but I think white might actually need him.
Blue:
Gitaxian Probe seems fine as every color can use it, but I'm wary of giving it upgrades in Spell Pierce and Dissipate, and Thieving Magpie is too miserable. I'd rather keep in Mystical Teachings and Cloudfin Raptor for people who want to try to make them work, and I'm adding a tentative Fatestitcher as a low-power card with two (kinda) relevant creature types and graveyard interaction. Cutting Show and Tell along with WOTC for the standard reason of non-interactive games.
Black:
Cutting the vamps, the trap monoblack incentives and a few perennial stinkers. Adding some goodstuff, disruption, recursion, and generally trying to upgrade it across the board. Should I now cut more 1-drops?
Red:
I'm trusting WOTC and going along in nerfing monored. Gone are Figure of Destiny, Firedrinker Satyr, Rakdos Cackler, Searing Blaze/Searing Blood, Sulfuric Vortex and Fireblast. I'm also adding Pristine Talisman to the artifacts.
I'm diverging on a bunch of cards:
- No vamps.
- Monastery Swiftspear seems so bad that I'd rather give red something other than a 1-drop altogether.
- Not interested in Bogardan Hellkite or Form of the Dragon; I'd rather keep Inferno Titan and add a cool spells-matter, splashable late-game option in Charmbreaker Devils.
- Flamewake Phoenix over Guttersnipe seems like a matter of preference, and I like Guttersnipe better. Or am I wrong and one of them is considerably stronger?
- Teetering Peaks seems fine.
- I don't think red wants another fireball in Banefire, and I don't think it wants Empty the Warrens at all. Instead I'm adding some card selection in Tormenting Voice/Desperate Ravings (nice UR incentive) and two solid non-balls-to-the-wall-aggro cards in Ingot Chewer and Fire Imp.
Green:
They made a bunch of tweaks to ramp and cards that find land. I went along with some of them and not others. Cutting Eureka along with them for the same reason as Show and Tell.
They cut Wasteland so they could add Life from the Loam; I don't want both either, but I think I prefer Wasteland.
I'm keeping in Krosan Grip as the last non-incidental Disenchant in the cube, under the assumption that uncounterability is good enough.
Not interested in the Scapeshift/Valakut package.
I'm cutting Chameleon Colossus for the pointless protection and Wolfir Silverheart because he's boring and I needed a cut. Is he too important for beatdown?
Keeping in Rancor for GW (or whatever else people want to try) and adding Nest Invader, Borderland Ranger and Yasova Dragonclaw as goodies.
Multicolor/Others:
Kolaghan is a boring beater, trying Bituminous Blast instead. I doubt Fires will be great, added Predatory Advantage for a sideboard option. Zealous Persecution seems much better and more interesting than Gerrard's Verdict with the tokens theme. I don't know why Coiling Oracle wasn't in the cube, but now he is.
I'm keeping Progenitus and Emrakul as rewards for the unfair stuff that's still left in the cube, including Natural Order. Cut Kozilek and Ulamog.
I kept Jitte, but cut Wurmcoil and Batterskull. It's possible that Batterskull would actually be fine with so many Disenchants-on-a-stick coming in, I don't know. Cut Grim Monolith and Basalt Monolith, leaving in Thran Dynamo and Gilded Lotus to throw Upheaval a bone and let non-green ramp a bit. I don't think I want Ugin, Karn is enough. Filled in the slots with Lodestone Golem, Steel Hellkite, Thopter Assembly, Blasting Station and Hex Parasite to eat walkers.
Any comments extremely welcome!
http://www.cubetutor.com/viewcurve/24991
http://www.cubetutor.com/comparecubes/24614/24991
White:
Steppe Lynx seems unsupported. I don't think white needs another wrath or Fiend Hunter effect, and Frontline Medic has always been unexciting.
Instead I kept in some aggro (I want to try out Daring Skyjek) and added a cool blink card in Galepowder Mage. I considered cutting Linvala, Keeper of Silence for Geist-Honored Monk, but I think I actually added enough targets in other colors to make her better. Mirran Crusader is the last card with protection in the cube, but I think white might actually need him.
Blue:
Gitaxian Probe seems fine as every color can use it, but I'm wary of giving it upgrades in Spell Pierce and Dissipate, and Thieving Magpie is too miserable. I'd rather keep in Mystical Teachings and Cloudfin Raptor for people who want to try to make them work, and I'm adding a tentative Fatestitcher as a low-power card with two (kinda) relevant creature types and graveyard interaction. Cutting Show and Tell along with WOTC for the standard reason of non-interactive games.
Black:
Cutting the vamps, the trap monoblack incentives and a few perennial stinkers. Adding some goodstuff, disruption, recursion, and generally trying to upgrade it across the board. Should I now cut more 1-drops?
Red:
I'm trusting WOTC and going along in nerfing monored. Gone are Figure of Destiny, Firedrinker Satyr, Rakdos Cackler, Searing Blaze/Searing Blood, Sulfuric Vortex and Fireblast. I'm also adding Pristine Talisman to the artifacts.
I'm diverging on a bunch of cards:
- No vamps.
- Monastery Swiftspear seems so bad that I'd rather give red something other than a 1-drop altogether.
- Not interested in Bogardan Hellkite or Form of the Dragon; I'd rather keep Inferno Titan and add a cool spells-matter, splashable late-game option in Charmbreaker Devils.
- Flamewake Phoenix over Guttersnipe seems like a matter of preference, and I like Guttersnipe better. Or am I wrong and one of them is considerably stronger?
- Teetering Peaks seems fine.
- I don't think red wants another fireball in Banefire, and I don't think it wants Empty the Warrens at all. Instead I'm adding some card selection in Tormenting Voice/Desperate Ravings (nice UR incentive) and two solid non-balls-to-the-wall-aggro cards in Ingot Chewer and Fire Imp.
Green:
They made a bunch of tweaks to ramp and cards that find land. I went along with some of them and not others. Cutting Eureka along with them for the same reason as Show and Tell.
They cut Wasteland so they could add Life from the Loam; I don't want both either, but I think I prefer Wasteland.
I'm keeping in Krosan Grip as the last non-incidental Disenchant in the cube, under the assumption that uncounterability is good enough.
Not interested in the Scapeshift/Valakut package.
I'm cutting Chameleon Colossus for the pointless protection and Wolfir Silverheart because he's boring and I needed a cut. Is he too important for beatdown?
Keeping in Rancor for GW (or whatever else people want to try) and adding Nest Invader, Borderland Ranger and Yasova Dragonclaw as goodies.
Multicolor/Others:
Kolaghan is a boring beater, trying Bituminous Blast instead. I doubt Fires will be great, added Predatory Advantage for a sideboard option. Zealous Persecution seems much better and more interesting than Gerrard's Verdict with the tokens theme. I don't know why Coiling Oracle wasn't in the cube, but now he is.
I'm keeping Progenitus and Emrakul as rewards for the unfair stuff that's still left in the cube, including Natural Order. Cut Kozilek and Ulamog.
I kept Jitte, but cut Wurmcoil and Batterskull. It's possible that Batterskull would actually be fine with so many Disenchants-on-a-stick coming in, I don't know. Cut Grim Monolith and Basalt Monolith, leaving in Thran Dynamo and Gilded Lotus to throw Upheaval a bone and let non-green ramp a bit. I don't think I want Ugin, Karn is enough. Filled in the slots with Lodestone Golem, Steel Hellkite, Thopter Assembly, Blasting Station and Hex Parasite to eat walkers.
Any comments extremely welcome!