Aoret
Developer
I thought it might be cool to have a thread to post little tidbits learned from our cube sessions. These can be more on the design side or on the draft/play strategy side. More and more I'm realizing that if I want to get better as a designer, I also need to improve as a player.
I'll start us off: in my last grid draft session versus Safra I tried to build a synergistic BR sacrifice deck, starting my draft with a few early enablers for the archetype. Unfortunately, I didn't end up opening packs with many incentive cards and ended up getting trumped by a more generic value deck. This kinda reminded me of what's good/possible in grid draft as a format. What I was trying to do was almost the equivalent of drafting ramp in a modo cube; had I been successful, I would likely have crushed, but the strategy I chose was inherently high variance.
I'll start us off: in my last grid draft session versus Safra I tried to build a synergistic BR sacrifice deck, starting my draft with a few early enablers for the archetype. Unfortunately, I didn't end up opening packs with many incentive cards and ended up getting trumped by a more generic value deck. This kinda reminded me of what's good/possible in grid draft as a format. What I was trying to do was almost the equivalent of drafting ramp in a modo cube; had I been successful, I would likely have crushed, but the strategy I chose was inherently high variance.