I feel like I have a lower power level than most that have been posting here so I will share some thoughts on fatties I run or have run in the past.
I wished for this card exactly when embalm got spoiled and I'm still exited over such a flexible, strong but fair fattie. a 6/6 trample that can be flashbacks for cheap is great, but since my
is madness, this also sees play in agree decks. And since it is so splash able, it can also be played in control decks, which usually aren't (much) green.
This guy is to make red's control side more appealing and it has the sweetest promo art. Really nice finisher and also great for
Wildfire decks
My control finisher of choice. I wanted something that is tough to kill without being too strong, especially since I value the colors strengths and weaknesses highly, and blue is imo not supposed to have stronger creatures in any way than the other colors. so a 4/4 flying for 6 is weak enough to fit that bill, but it WILL finish the c´game if your control deck did a good job so far, since it kills with a few swings and is almost impossible to get rid of completely if you are playing clever.
is doesn't need a full commitment to ramp for being playable, but it gets better with every mana you have. It will also leave some tokens behind if not killed immediately. Perfect green midrange fattie that also synergies well with the token deck.
My old pet card. It is not exactly high power, but the mono black decks usually have (repeatable) recursion, so a ever growing massiv flyer ends games frequently. It is narrow, but everyone has their pet cards, and this was the face rare of my first ever intro deck <3
The classiest classic white fattie Even though 4/4 is not that big by todays standards and the Angel not exactly a constructed all star, it can still do a great job in the right environment. And I want my cube to be that environment.
Was a positive surprise, as t played better than expected. In the landfall deck it is especially juicy, as it can easily attack for 12 trample damage, sometimes even more. And even just a 8/8 trample for 6 is not awful. I would still consider cutting him when they print better landfall payoffs for
.
Not that a 9/7 haste for
needs all that many arguments, but this guy has incredible synergy with Wildfire,
Upheaval, sacrifice decks and token decks and provides the greatest stories of comebacks without feeling overpowered.
Also a bit of a pet card, this fattie is just that: A big threat that ends the game and is hard to deal with. He's a bit boring and doesn't see too much play, but when, he does his job very well and I like him too much to cut somehow.
Whenever I wanna cut this, it gets played and does some sweet stuff. Protects creatures, turns removal into stealing effects and has a decent finisher body. Still would've to make place maybe if white was a little deeper.
Don't let the numbers down there lie to you, it is a 7/6 trample and it wins the game if you can untap with him most of the time. But it gives the opponent a whole turn to prevent this from happening, which is a difference to
Overrun - good or bad is up to you.
It is a great part of my morph package and it hits really hard. I love it.
Special shoutouts here, since this is not even a creature/token producer. But we talked about having a few narrow payoffs for the green big mana deck, and this is my favorite card for that role. It creates awesome stories, but it is far from unfair. You usually want to cast it fro X=6 at least, so ti can hit almost every permanent in your deck/my cube, but more is always good. Genesis Wave might be my all time favorite green card.