I think that the mindgames aspect of Morph is greatly overstated. The design space for Morph (and related mechanics, like Manifest or Megamorph) is actually wider than you might think. Sure, you have Morphs designed to play mindgames:
But you can also look at it as a form of kicker that you can pay off over time:
It's also a way to cheat stuff into play when you don't have the colors/mana for them. This is either built into the card:
Or happens as a result of flickering your face-down critters:
There are also some interesting support cards that also do other stuff:
But you can also look at it as a form of kicker that you can pay off over time:
It's also a way to cheat stuff into play when you don't have the colors/mana for them. This is either built into the card:
Or happens as a result of flickering your face-down critters:
There are also some interesting support cards that also do other stuff: