Grillo_Parlante
Contributor
I guess my point is it's very easy to overly focus on building archetypes and end up locking yourself out of some of the organics that a cube (especially ones with higher powered cards) will naturally foster. And I think that's missing part of what makes this format so awesome. At the same time, the endless power creep race is locking people out in a different way by making synergy less important compared to raw power.
Yes. Its like, you need to have some structure to orient the format, but too much structure and it becomes stifling. Even if the archetypes aren't structured to the point where they are explicitly on rails, if there is no unknown space to explore, than eventually people will learn the format, and drafts will devolve to the point that they might as well be on rails. That being said thats more or less where a competitive format wants to end up, since the focus is entirely on how well players can optimally manage an existing infrastructure, and not on their ability to reinterpret or change a format.
While you need structure, you also need some space outside of the 10 establish guild themes where a player can explore. This is exactly what golvin was demonstrating with his peasant cube example.
Ideally, what those drafters would be discovering would be a new perspective to look at those cards. I think thats why triple innistrad was so amazing. You drafted that format with one interpretation of it, and than suddenly someone discovers a new way to look at a set of cards, and the entire format completely changed. I imagine thats the kind of the excitement that Johnny players are looking for: to be able to explore new ideas and show other drafters different ways to look at existing cards.
Thats tricky though, and its easy to see why it basically never happens on the scale of III: we can't build something we can't know into a format without reducing it into a known quantity, at which point it becomes part of the structure. That was the whole problem with the spiral format: structured creativity isn't really creativity.