I'm trying to find playable reanimate spells at 3CC other than just Necromancy and Victimize. Do any others exist? I can't tell because every single one of these stupid cards is worded differently.
Closest I have are:
I'm trying to find playable reanimate spells at 3CC other than just Necromancy and Victimize. Do any others exist? I can't tell because every single one of these stupid cards is worded differently.
I'm trying to find playable reanimate spells at 3CC other than just Necromancy and Victimize. Do any others exist? I can't tell because every single one of these stupid cards is worded differently.
Are you considering rare lands in your Peasant Cube then? Since you mentioned painlands. I think your cube would play better if you use great mana fixing, which isn't really available at common/uncommon. Also, if you want to support multicolor decks, running somewhere between 12 and 15% mana fixing lands is where you want to be imo. That means somewhere between 27 and 40 lands total (including the draft jokers).I definitely thought of doing this with the Painlands and the Bounclands. In my 270 Peasant Cube I currently have 12 slots available.
How would you fill these 12 slots?
In an environment where the 10 bouncelands, 5 Ash Barrens and 5 Terramorphic Expanse as well as the 10 temples are the fixing lands - would you say the 10 pain lands would be too good? I always liked pain lands as budget fixing, as they provide you the mana when you need it while coming into play untapped, but to a certain price each time you use it.
Just wanted to help aggro, but if the format in general is quite slow (eg no unconditional, monocoloured wraths for less than cc6, while cheaper wraths have to be multicoloured or have some condition attached to them) I guess painlands aren't needed? Aggro also doesn't need to have access to 3-coloured builds that easily, I guess.
No, aggro definitely likes the pain lands better than midrange and control do. In fact, aggro likes painlands on the other side of the table as well, because if your opponent starts at ~18 life, that's 2 damage you won't have to deal yourself!I'll ask it the other way around:
would Midrange/Control appreciate the painlands as much as aggro would? Maybe 1 damage per coloured use isn't that much of a drawback?
Painlands don't fix better than temples, or any of the other cards you're currently running, so they don't naturally lead to more 3C+ decks than your current mana base. If you are going to add the painlands by cutting nonland cards, then maybe. There is a point where you will have a critical mass of mana fixing and splashing a third color becomes so easy that there's no reason not to.Would fixing be too good for 3C+ decks, so I might even cut the temples for painlands?
I'm looking to cut Ravages of War and I want to replace it with another strong aggro support card that's not a creature. If I don't find one I'll probably add a creature instead. What's a strong aggro support card in white that I might have missed?
I'm looking to cut Ravages of War and I want to replace it with another strong aggro support card that's not a creature. If I don't find one I'll probably add a creature instead. What's a strong aggro support card in white that I might have missed?
The reason for cutting Ravages was that I'm adding Bend or Break and some land recursion that combos with Strip Mine, and I don't want mass LD to become too common.
History of Benalia and Gideon Blackblade have been on my "maybe try this" list for a while, I might very well give them a shot in the next draft.
I felt like I didn't have enough equipment for Stoneforge, but I am at 9 now and I could see Bloodforged Axe and/or Ancestral Blade going in. Seems like that's probably enough to try it?