General "Looking for a card"-Thread

A lot of the best artifact payoffs are either artifacts themselves or are open-ended enough that you could go artifact heavy, but don't have to (think Monastery Mentor). You still have colored ones that are unique, but Green is lacking. There are still some options if you aren't strict with actual artifact payoffs. Listing some ideas, by no means an exhaustive list for each.

You could go the sacrifice route



Intersects with ETBs (Rite of Harmony) and leaves the GY (Summoner's Sending).

Go-wide with Food/Clue makers



Go-tall with constructs



Spell velocity



Intersects nicely with Bounce (Kor Skyfisher).

You also have +1/+1 counters that can be pretty straight forward but can get spicy with proliferate and charge counters

 
Looking for: Mono-Red four-drops. Here's the cube list for reference.

I'd like:
-strong preference for one pip, the Hellriders and Hero of Oxid Ridges of the world need not apply (why does Brutal Hordechief not have a red cousin?! it's been a decade!)
-ideally it'd be good enough in aggro and also playable elsewhere, but I'll live if not
-weak preference for legendary
-relatively strong power level

Dealbreaker:
-creature types matter
-three or more pips (sorry, Torbran, Thane of Red Fell - not that I would anyway, because the below card exists...)
-Headliner Scarlett is so ugly that I cut it even though it's nearly perfect (maybe slightly too strong, but only slightly)

All I know of is

which is on the shortlist to get the slot, for now

and I'm begrudgingly running Pia and Kiran Nalaar that I don't mind keeping but wouldn't mind replacing
 
Looking for: Mono-Red four-drops.



Hasty beater that gives you cards and mana.

Edit: ravnic beat me to it with the Kavu



Pyrogoyf is a bit much for my cube, but if I wanted an alternative for slower Red decks, the classic still has game IMO.

"4 drops"



Devastator is a clean Magic card that does its job decently.
Anger is definitely a cheeky suggestion, but you have good discard enablers for it to shine in Grixis.
The scaling two drops are interesting gameplay wise, but probably too loose in your definition of 4 drops.
 
Hazoret the Fervent and Twinshot Sniper are both cards I would recommend. The Sniper is particularly good at helping with delirium and discard strategie, in case that matters.

I used to run Pia and Kiran Nalaar but found the activated ability a little bit too expensive.

Another card I used to run if you want to go deep with discard strategies is Surly Badgersaur. It's clunky and slow, and it stayed in my cube too long because I was amused by the idea of a badger-dinosaur hybrid with a bad attitude.
 
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A lot of the best artifact payoffs are either artifacts themselves or are open-ended enough that you could go artifact heavy, but don't have to (think Monastery Mentor). You still have colored ones that are unique, but Green is lacking. There are still some options if you aren't strict with actual artifact payoffs. Listing some ideas, by no means an exhaustive list for each.

You could go the sacrifice route



Intersects with ETBs (Rite of Harmony) and leaves the GY (Summoner's Sending).

Go-wide with Food/Clue makers



Go-tall with constructs



Spell velocity



Intersects nicely with Bounce (Kor Skyfisher).

You also have +1/+1 counters that can be pretty straight forward but can get spicy with proliferate and charge counters

A lot of great suggestions!

Birthing Ritual is already in and I saw it in action recently and loved it, so I'm considering putting Birthing Pod back in.

Of all the others that you mention, I think Chatterfang, Squirrel General comes closest to a artifact token spam payoff and I think thats the one I'll try first. I don't have to change much and can slot him right in, thanks :)!

Among the ones I haven't tried yet Filigree Vector seems cool but also a bit clunky. It's probably great in a tokens deck.
 
Ooh, speaking of weird proliferate white artifacts, have you seen Patrolling Peacemaker? It's just a Gray Ogre and you can't control when you get to proliferate, but opponents commit crimes fairly often (killing the Peacemaker itself, if nothing else) so it's got a lot of potential upside.

Requires more of an underlying counters theme going, doesn't do anything with tokens so it's not really related to what you asked, but it kind of is too.
 
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