General "Looking for a card"-Thread

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Powerful, inherently fair as a non-trample creature and just plain fun.
I’ve seen this in your cube and drafted some decks that make good use of it.

My issue with it though, is the lack of synergy potential. The ceiling can be high, but when you reach it, your guy is just big. If I ran a Berserker archetype then maybe, but as it stands it doesn’t do enough.

RG stuff not mentioned



Can scale to your environment. Turn 2 Ant Queen might be too much though. High ridk, high reward!



Cool controlling card in Gruul. Big body, enables landfall and discard and can be a win condition late.
 
Oooh, I keep forgetting about Orcish Lumberjack. I really want to try him, now that I run occasionals. Now I have to reconsider. Living Twister is cool too, but not cool enough for me personally.
 

Dom Harvey

Contributor
I'm British and have never heard the pig phrase before but I LOVE "every part of the buffalo"

Empirically many of my drafters have coded Rydia as some Saga synergy card rather than a landfall/discard machine which is unfortunate
 
What is your favorite {G}{U} interaction? I currently only have good ol' Mystic Snake.

I also really like Dreamdew Entrancer, but I found out it was the best card in BLB limited, A+ with the same winrate as Sword of Fire and Ice, so I assume it has to be too strong for my cube.

Aether Mutation is cool, but bounce is worse with all the enters effects we have. Temporal Spring is probably cooler because it can hit noncreatures.

Is there anything decent I am missing?
 
I see that you run Scuttling Sentinel as an occasional.

I always enjoyed this during Ravnica block when Simic had plenty of 0/0 creatures:

Yeah, that's awesome, I'm running two copies in my RAV block cube to give simic some interaction.

But this is for my main cube where I don't have 0/0s running around :/

The og Plaxmanta is still an option, if one that's showing its age by giving actual Shroud.

Plaxmanta is cool, but what I'd prefer would be something that interacts with opposing threats in some way.
 

Maybe? It's a little... thematically doesn't hang together, if that makes sense. But it sure does have modes.


kind of along the same lines but worse at protecting your own idiot
 
I think I might try Temporal Spring. It has that certain elegance of Apocalypse gold cards.

I think Temporal Spring might be able to hang in ravnic-rate-land, although in order to love that card you need to say "oh boy!" instead of "ew gross!" when you realize that it can be half a Plow Under :p

Yeah, I think it will be very playable. It's almost Vindicate if you squint, right? Nothing that makes you force {G}{U} but a reward for being on that track. And I don't mind the Uproot mode. As a gold card, it's just an occasional anyway, so it should be fine.
 
Yeah I've found the most valuable thing that temporal spring offers is that it can buy you a whole turn vs a big threat in a UG deck that otherwise can't really answer a resolved creature.
 
I'm looking for another 1 or 2-drop creature in red that helps me discard more cards to support Marauding Mako, Ivora, Insatiable Heir, and Hobgoblin, Mantled Marauder.



Volatile Wanderglyph is nice as both a repeatable option and an incidental artifact, but requiring attacking and not being able to discard on its first turn (most of the time) is rough. I don't have many things to crew or convoke for, so I feel it's not going to lead to terribly clever plays and may be asking too much to go toe-to-toe with my Cube's opposing 2-drops.

Yuyan Archers is a 3/1 for 2, a stat line I like a lot despite my Cube's many tokens. The reach is surprisingly valuable in red. Still, the card doesn't read that impressively, and there's not the same kind of recurring advantage that so many 2-drops provide these days.

Boundary Lands Ranger is an interesting option. It's pretty easy to end up with a 4 power dude on your board by turn 3 or 4 in my Cube, and he can attack as a bear when the coast is clear otherwise. Still, too anemic like the first two.

I've had a contentious relationship with Plargg, Dean of Chaos since he was first printed. I love the card for many reasons, and I think both of this abilities are valuable. I like that his tap ability does not require mana unlike Dismissive Pyromancer, I like that he's legendary, I even like that he's an orc! I like his 5mv ability, but I wish he had something with fewer words on it. But I'm trying hard to cut down on MDFCs, and I think saying "0h don't worry about the backside of that one" as I have in the past is not ideal. Whether or not you have to worry about something is still something to worry about.

Party Thrasher was taken out recently because no one used him, likely due to the insane amount of text. In practice, the card is great. The 1/4 stat line is surprisingly relevant, and if it's not, you can convoke him to help pay for the spells he gets you. I don't like permanently exiling things, but it could be worse. Still, lots of words.

Irreverent Gremlin feels better than most of these. I hate the "once each turn" clause more than I should, but it feels really unnecessary here and only begets more questions. If he triggered off himself, he'd be my choice, but it's also hard to want a card that feels like such a worse Enduring Innocence next to one another in the same booster pack. I guess they originally came like that but it's different in Cube!

Reckless Detective could work I guess. It feels too "retail draft", even compared to the other cards here, but it's probably better than that in my Cube. Being able to convert food and treasure tokens into cards is no small thing. Waiting until he can attack is less ideal, but unlike the Wangerglyph, his third toughness lets him tangle much more safely.

I got my ass handed to me by Ashling, Rekindled at an RCQ last weekend, but I think these flipping DFCs are a bit too fiddly for my liking, and it does really need the blue to work properly.

Anything cool I'm missing or forgetting about?
 
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I'm looking for another 1 or 2-drop creature in red that helps me discard more cards to support Ivora, Insatiable Heir and Hobgoblin, Mantled Marauder.



Volatile Wanderglyph is nice as both a repeatable option and an incidental artifact, but requiring attacking and not being able to discard on its first turn (most of the time) is rough. I don't have many things to crew or convoke for, so I feel it's not going to lead to terribly clever plays and may be asking too much to go toe-to-toe with my Cube's opposing 2-drops.

Yuyan Archers is a 3/1 for 2, a stat line I like a lot despite my Cube's many tokens. The reach is surprisingly valuable in red. Still, the card doesn't read that impressively, and there's not the same kind of recurring advantage that so many 2-drops provide these days.

Boundary Lands Ranger is an interesting option. It's pretty easy to end up with a 4 power dude on your board by turn 3 or 4 in my Cube, and he can attack as a bear when the coast is clear otherwise. Still, too anemic like the first two.

I've had a contentious relationship with Plargg, Dean of Chaos since he was first printed. I love the card for many reasons, and I think both of this abilities are valuable. I like that his tap ability does not require mana unlike Dismissive Pyromancer, I like that he's legendary, I even like that he's an orc! I like his 5mv ability, but I wish he had something with fewer words on it. But I'm trying hard to cut down on MDFCs, and I think saying "0h don't worry about the backside of that one" as I have in the past is not ideal. Whether or not you have to worry about something is still something to worry about.

Party Thrasher was taken out recently because no one used him, likely due to the insane amount of text. In practice, the card is great. The 1/4 stat line is surprisingly relevant, and if it's not, you can convoke him to help pay for the spells he gets you. I don't like permanently exiling things, but it could be worse. Still, lots of words.

Irreverent Gremlin feels better than most of these. I hate the "once each turn" clause more than I should, but it feels really unnecessary here and only begets more questions. If he triggered off himself, he'd be my choice, but it's also hard to want a card that feels like such a worse Enduring Innocence next to one another in the same booster pack. I guess they originally came like that but it's different in Cube!

Reckless Detective could work I guess. It feels too "retail draft", even compared to the other cards here, but it's probably better than that in my Cube. Being able to convert food and treasure tokens into cards is no small thing. Waiting until he can attack is less ideal, but unlike the Wangerglyph, his third toughness lets him tangle much more safely.

I got my ass handed to me by Ashling, Rekindled at an RCQ last weekend, but I think these flipping DFCs are a bit too fiddly for my liking, and it does really need the blue to work properly.

Anything cool I'm missing or forgetting about?

Main ones that come to mind that you don't already run:



Better as a payoff for discard than as an enabler, but I really love this card.


The instant/sorcery clause has been more like trinket text for me, but this is a valid option.


Rarely an actual 2 drop (but it's possible!) this card can be real gas for discard archetypes.
 
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