I'm looking for another 1 or 2-drop creature in red that helps me discard more cards to support
Ivora, Insatiable Heir and
Hobgoblin, Mantled Marauder.







Volatile Wanderglyph is nice as both a repeatable option and an incidental artifact, but requiring attacking and not being able to discard on its first turn (most of the time) is rough. I don't have many things to crew or convoke for, so I feel it's not going to lead to terribly clever plays and may be asking too much to go toe-to-toe with my Cube's opposing 2-drops.
Yuyan Archers is a 3/1 for 2, a stat line I like a lot despite my Cube's many tokens. The reach is surprisingly valuable in red. Still, the card doesn't read that impressively, and there's not the same kind of recurring advantage that so many 2-drops provide these days.
Boundary Lands Ranger is an interesting option. It's pretty easy to end up with a 4 power dude on your board by turn 3 or 4 in my Cube, and he can attack as a bear when the coast is clear otherwise. Still, too anemic like the first two.
I've had a contentious relationship with
Plargg, Dean of Chaos since he was first printed. I love the card for many reasons, and I think both of this abilities are valuable. I like that his tap ability does not require mana unlike
Dismissive Pyromancer, I like that he's legendary, I even like that he's an orc! I like his 5mv ability, but I wish he had something with fewer words on it. But I'm trying hard to cut down on MDFCs, and I think saying "0h don't worry about the backside of that one" as I have in the past is not ideal. Whether or not you have to worry about something is still something to worry about.
Party Thrasher was taken out recently because no one used him, likely due to the insane amount of text. In practice, the card is great. The 1/4 stat line is surprisingly relevant, and if it's not, you can convoke him to help pay for the spells he gets you. I don't like permanently exiling things, but it could be worse. Still, lots of words.
Irreverent Gremlin feels better than most of these. I hate the "once each turn" clause more than I should, but it feels really unnecessary here and only begets more questions. If he triggered off himself, he'd be my choice, but it's also hard to want a card that feels like such a worse
Enduring Innocence next to one another in the same booster pack. I guess they originally came like that but it's different in Cube!
Reckless Detective could work I guess. It feels too "retail draft", even compared to the other cards here, but it's probably better than that in my Cube. Being able to convert food and treasure tokens into cards is no small thing. Waiting until he can attack is less ideal, but unlike the Wangerglyph, his third toughness lets him tangle much more safely.
I got my ass handed to me by
Ashling, Rekindled at an RCQ last weekend, but I think these flipping DFCs are a bit too fiddly for my liking, and it does really need the blue to work properly.
Anything cool I'm missing or forgetting about?