Card/Deck Low Power Card Spotlight

I mean, it's one power/creature, but yeah, I think you're right. I'm just a little scared of lands that generate value but don't turn into creatures or sac themselves, because they are hard to interact. But I guess this is much more tame than Ba Sing Se, which was annoying in retail draft.
 
Also, there are very few green token makers. If this were white and you could pump several creatures at once, probably several times, yeah, then it would be beter.
 
I mean, it's one power/creature, but yeah, I think you're right. I'm just a little scared of lands that generate value but don't turn into creatures or sac themselves, because they are hard to interact. But I guess this is much more tame than Ba Sing Se, which was annoying in retail draft.
You could add non-basic land destruction. In my urza block cube I have some land destruction, which is not unfun. In my invasion block dragon decks I have non-basic land hate. There it even feels fair.

But hey, I like playing against staxx and do not mind playing against worship with black/red which do not have enchantment hate in the old frame.
 


Could this card be problematic at lower power levels? I know it's in vintage cubes and such but it doesn't do anything. I was looking for colorless instants and sorceries and there really isn't that much.

It's just that this card is worrying me more than, for example, faithless looting because it's free. Free is scary.
 
I do not think so, in T2 it was fine, mainly played only in Delver decks in order to have an higher chance of flipping the Delver (and occasionally some Talrand synergies) but it was not something that *every* deck had to play. I envision it to be similar in a lower-power Cube, especially since it is just a singleton
 
Yeah, just looking at two-card interactions, playing Talrand on curve and then immediately triggering him before they can interact seems like the strongest thing you can do with Probe in my cube.
 
If "take a peak at villain's hand" isn't a big deal in your format then Probe is fine - the real power comes in when you're using it to check villain's hand to see if it's safe to go for your combo. A Street Wraith that happens to trigger prowess isn't *that* big of a deal, especially if you only get the one.
 
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