Lower power Riptide cube

Simic removal

In an effort to give Blue and Green more tools with which to be interactive, I decided to up the amount of removal spells in those colors. The options are somewhat limited, but I am reasonably happy with most of these

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Still keeping a bit of draw smoothing with Bushwhack, but also getting that fight. At a single mana, it's tough to complain even though the blowout potential is there at sorcery speed.

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My counters deck don't really intersect with the GY much, even though Restoration is still reasonable there. I think it's a good spot to fit in another fight spell, while keeping Proliferate.

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Here we keep an option of pushing damage through with the Talent's second level. We also get a bounceable fight spell which is exciting. Audacity replaced Rancor which I found too powerful.



Don't have a cut for this one yet, but later if you really need a removal spell, you can make even a puny token formidable. This one could also be Inscription of Abundance which also has late game relevance, but is an instant which is huge. Maybe I should just jam both?



No clean cuts here either, but I feel like I need these. Psy Blast is a classic and goes face which can be a win condition in the right deck with the right recursion.
Downpour is experimental, but should work. Base rate is a little overpriced compared to other enchantments in Blue, but Flash and Storm are big. Imagine casting Snap and then Downpour, neutralizing(ish) 3 creatures.



Changelings



I have a bunch of cards that care about creature types. They are one of with no other support (except the Golem theme). I have a couple others that I like



This has me thinking about Changelings as a secret archetype. With a few Shapeshifters, you can greatly enhance the above cards and maybe even (the dream) get multiple kindred payoffs in the same deck.



This could be a Black archetype since it's the color with "best" Changelings and most kindred payoffs. The Changelings would then increase the Golem density. For those reasons, maybe a simple Automaton, Mascot and Harvester curve of 1, 2, 3 is good enough.

If I go down this route, what other cool one of creature type matters cards would you include?
 
Yes! Skeletons matters!

I actually had this in an earlier version with more enchantment support. However, looking at it again, Descend is surprisingly open ended and a 3/2 haste for 3 is a reasonable floor even absent the enchantment theme. 3 drops are crowded though, what to cut?
 
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