Simic removal
In an effort to give Blue and Green more tools with which to be interactive, I decided to up the amount of removal spells in those colors. The options are somewhat limited, but I am reasonably happy with most of these
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Still keeping a bit of draw smoothing with Bushwhack, but also getting that fight. At a single mana, it's tough to complain even though the blowout potential is there at sorcery speed.
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My counters deck don't really intersect with the GY much, even though Restoration is still reasonable there. I think it's a good spot to fit in another fight spell, while keeping Proliferate.
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Here we keep an option of pushing damage through with the Talent's second level. We also get a bounceable fight spell which is exciting. Audacity replaced Rancor which I found too powerful.

Don't have a cut for this one yet, but later if you really need a removal spell, you can make even a puny token formidable. This one could also be Inscription of Abundance which also has late game relevance, but is an instant which is huge. Maybe I should just jam both?


No clean cuts here either, but I feel like I need these. Psy Blast is a classic and goes face which can be a win condition in the right deck with the right recursion.
Downpour is experimental, but should work. Base rate is a little overpriced compared to other enchantments in Blue, but Flash and Storm are big. Imagine casting Snap and then Downpour, neutralizing(ish) 3 creatures.
Changelings




I have a bunch of cards that care about creature types. They are one of with no other support (except the Golem theme). I have a couple others that I like


This has me thinking about Changelings as a secret archetype. With a few Shapeshifters, you can greatly enhance the above cards and maybe even (the dream) get multiple kindred payoffs in the same deck.






This could be a Black archetype since it's the color with "best" Changelings and most kindred payoffs. The Changelings would then increase the Golem density. For those reasons, maybe a simple Automaton, Mascot and Harvester curve of 1, 2, 3 is good enough.
If I go down this route, what other cool one of creature type matters cards would you include?
In an effort to give Blue and Green more tools with which to be interactive, I decided to up the amount of removal spells in those colors. The options are somewhat limited, but I am reasonably happy with most of these
Still keeping a bit of draw smoothing with Bushwhack, but also getting that fight. At a single mana, it's tough to complain even though the blowout potential is there at sorcery speed.
My counters deck don't really intersect with the GY much, even though Restoration is still reasonable there. I think it's a good spot to fit in another fight spell, while keeping Proliferate.
Here we keep an option of pushing damage through with the Talent's second level. We also get a bounceable fight spell which is exciting. Audacity replaced Rancor which I found too powerful.
Don't have a cut for this one yet, but later if you really need a removal spell, you can make even a puny token formidable. This one could also be Inscription of Abundance which also has late game relevance, but is an instant which is huge. Maybe I should just jam both?
No clean cuts here either, but I feel like I need these. Psy Blast is a classic and goes face which can be a win condition in the right deck with the right recursion.
Downpour is experimental, but should work. Base rate is a little overpriced compared to other enchantments in Blue, but Flash and Storm are big. Imagine casting Snap and then Downpour, neutralizing(ish) 3 creatures.
Changelings
I have a bunch of cards that care about creature types. They are one of with no other support (except the Golem theme). I have a couple others that I like
This has me thinking about Changelings as a secret archetype. With a few Shapeshifters, you can greatly enhance the above cards and maybe even (the dream) get multiple kindred payoffs in the same deck.
This could be a Black archetype since it's the color with "best" Changelings and most kindred payoffs. The Changelings would then increase the Golem density. For those reasons, maybe a simple Automaton, Mascot and Harvester curve of 1, 2, 3 is good enough.
If I go down this route, what other cool one of creature type matters cards would you include?