Even the most seasoned deck builders must sometimes mulligan their hand to oblivion to avoid getting mana screwed, and that is bad design. It doesn't happen very often, but ideally it should almost NEVER happen.
Nothing is less fun in a game than not getting to make decisions. I'd always rather play a close game where I knew I made every decision correctly (from an objective standpoint) but was destined to lose anyway, compared to getting stuck on two lands. Variance is good and exciting when it can provide a minor handicap, but bad and boring when it gets out of hand.
Approximately two-thirds of my cube spells cost 3 or less. I think it is reasonable to experiment with mulligan rules that make it significantly likely to hit your first three land drops. Past that point there is still a lot of variance, but at least now you are playing magic.
I won't pretend that it's a simple task. Many alternative mulligan rules can be abused somehow, so it would take some creativity. No matter what you do, it will change deck building simply through the implication that you will get your third land drop, but I don't see why that is necessarily a bad thing.
I might suggest trying CML's method next time we draft.
Nothing is less fun in a game than not getting to make decisions. I'd always rather play a close game where I knew I made every decision correctly (from an objective standpoint) but was destined to lose anyway, compared to getting stuck on two lands. Variance is good and exciting when it can provide a minor handicap, but bad and boring when it gets out of hand.
Approximately two-thirds of my cube spells cost 3 or less. I think it is reasonable to experiment with mulligan rules that make it significantly likely to hit your first three land drops. Past that point there is still a lot of variance, but at least now you are playing magic.
I won't pretend that it's a simple task. Many alternative mulligan rules can be abused somehow, so it would take some creativity. No matter what you do, it will change deck building simply through the implication that you will get your third land drop, but I don't see why that is necessarily a bad thing.
I might suggest trying CML's method next time we draft.