I believe there's a very strong correlation between creativity in card design and power. Better, more creative cards tend to push against the boundaries of the game, resulting in an inherent amount of power. The result is that some of the more fun, interesting cards in the game are downright broken.
But in Cube we can tweak the environment to minimize or increase the power of certain cards. So I was wondering, what "broken" cards do you run in your cube and what steps, if any, have you taken to make them fair?
For example, I recently re-introduced Tinker on my cube. Why? Because it's an interesting card when you have mostly fair targets. This is the top I run:
While I'm still not sure about Sphinx, I'm pretty sure there's nothing broken about Tinker into Mindlsaver or Lotus in my cube. It's good, but not game-breaking.
I also suspect you can tweak your cube to make these cards not completely oppresive:
Sadly, some cards are much more difficult to make fair. It's very difficult for Recurring Nightmare not to be the best card in its environment, for example.
One might wonder, and rightly, why I insist so much on running these broken cards. Well, the reason is that most of this cards are both very interesting and iconic. They have defined the history of the game more than the fair cards ever had.
What about you? What broken cards do you run and what have you done to adjust them to your cube's environment and power level?
But in Cube we can tweak the environment to minimize or increase the power of certain cards. So I was wondering, what "broken" cards do you run in your cube and what steps, if any, have you taken to make them fair?
For example, I recently re-introduced Tinker on my cube. Why? Because it's an interesting card when you have mostly fair targets. This is the top I run:
While I'm still not sure about Sphinx, I'm pretty sure there's nothing broken about Tinker into Mindlsaver or Lotus in my cube. It's good, but not game-breaking.
I also suspect you can tweak your cube to make these cards not completely oppresive:
Sadly, some cards are much more difficult to make fair. It's very difficult for Recurring Nightmare not to be the best card in its environment, for example.
One might wonder, and rightly, why I insist so much on running these broken cards. Well, the reason is that most of this cards are both very interesting and iconic. They have defined the history of the game more than the fair cards ever had.
What about you? What broken cards do you run and what have you done to adjust them to your cube's environment and power level?