General Making green more interactive

This is the best approach, but I like my current cards more than I like green being as good on its own as other colours.

Have you considered just cutting green? It obviously isn't sparking joy in its current state the way that other colors are, and it's not like the Cubing Police will kick down your door and arrest you if your synergy-focused cube has a weird color pie.

Or, alternatively: if you cut green, what cards that you currently have in your cube would you actually miss? It might be productive to just scrap the rest of the green section and restart from that "seed".
 
Have you considered just cutting green? It obviously isn't sparking joy in its current state the way that other colors are, and it's not like the Cubing Police will kick down your door and arrest you if your synergy-focused cube has a weird color pie.

Or, alternatively: if you cut green, what cards that you currently have in your cube would you actually miss? It might be productive to just scrap the rest of the green section and restart from that "seed".
No, I mean, I enjoy green! It's just a balance issue. And not the most serious one.

And I love a ton of cards:

 
Alright, follow-up question: if you cut the mana dorks (which I notice aren't on the list of cards you love ;)), what would you fill those slots with. And if your thought is "no, I like the ramp", have you considered leaning more on land-based ramp? If nothing else, it'd be more resilient against stuff like Fury.

Any reason why there's no

?

...

Looking at Loam (my beloved), I notice a lack of



And yeah, if you're loving Survival and Chord (and don't have a problem with Alchemy cards) you probably want to look at



Loamfrill might be a bit of a pain logistically, but it seems like a sweet card to discard or mill over.

Riftsweeper seems like an odd suggestion, but it's an interesting tech card to give green if you ever up the number of adventure/flashback/suspend/warp cards in the cube.

Also, I know you poo-poo'd the Hydra in the OP, but I feel like you were undervaluing the fact that it's a removal spell (with interesting counterplay on the stack! Skill expression! Buzzwords!) that can also double as a big dumb idiot if you ever just need a clock on board.

Tutoring up Ambush Viper is also pretty cool because it basically lets you fuck around with combat math by just holding up {1}{G}.

...

ohmygodwhyhasnoonesuggested



It works well with flicker spells! No one wants to spend removal on it! It stabilizes like a dream! It's... probably powercrept out of being a strong top-end these days, isn't it.
 
ohmygodwhyhasnoonesuggested



It works well with flicker spells! No one wants to spend removal on it! It stabilizes like a dream! It's... probably powercrept out of being a strong top-end these days, isn't it.
honestly I think it's in the same position it was in a decade ago - it's not that great against pure control despite leaving a 3/3 behind when it dies, it's real good in midrange mirrors, and it's backbreakingly strong against aggro because 5 life is so much - if slightly less good. like it doesn't encourage the kind of game that you want to encourage, I think, because 5 life is already a jillion and if you do anything fun with it you end up gaining 10+ and that's just not where I want to be

that said it's still better than Workshop Warchief. always carry two spears. always.
 
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