Hey guys, I've been putting a list together over the last few days and I thought it might be nice to get some feedback since I'm all new to this. You can find the list here: http://cubetutor.com/deckbuilder/1088
When I started the list I had a bunch of themes in mind I wanted to try to include. Some of them were easy, some off them did not make it, mostly because it's pretty hard to find enough cards for certain themes for a 720 cube. I considered a 360 list but since we usually do 2 drafts per cube session I figured I'd stick to 720 for now. However I am thinking about creating two 360 cards cubes with different themes. That might be better in the long run since I get more control over the cards that are in an actual draft.
I tried to include a bunch of different archtypes in this cube:
Besides the usual weenie suspects white also gets a good number of tokenmaking ranging from the unassuming Doomed Traveler to the miraculous Entreat the Angels. Of course there are also a number of anthem effects to be found. Control decks get a bunch of sweepers, removal and big guys.
Blue is of course the color of control with a good amount of card draw and counterspells. To get a little more diversity I also tried to include card for a tempo deck with cheap evasive guys and efficient bounce spells. The lack of good 1- and 2-Drops in this department was frustrating but I could see it work in UR or UW.
Blue is also helps to get the Reanimator Deck to work with the likes of Careful Study, Thirst for Knowledge or Frantic Search. I have no idea how good Magus of the Bazaar is but it looks sweet and I want to give it a try.
Black is home to the recursive aggro deck where also Pox, Smokestack and Braids like to make their appearance. This can combine just fine with white tokens to make sure you stay ahead on permanents. I have no idea how this will workout, your teammates may or may not hate you for playing this... But since it looks so sweet I will first gather some empirical Data on that.
Talking about multiplayer, how sweet is Liliana's Specter?
As mentioned above there's also a Reanimator Deck plus some tools for the control decks.
Red does what it does best. Cheap guys and burn spells. Multiplayer All-Star Guttersnipe makes an appearance here. Goblin Bombardment can be a welcome addition to the black deck aswell as the token deck. If you build a Boros Token Deck you also get a chance to play with Furystoke Giant. I know I want to.
More up the manacurve is where the landdestruction takes place. Fulminator Mage and Avalanche Riders are only steps in the way to Wildfire, Burning of Xinye and Destructive Force. Of course you want to make sure to have a big Dragon left standing when the dust settles. (Wildfire is the second archetype besides Pox that I could see being an issue in multiplayer because it's harder to get it enough asymetric. I had no good idea for another big red deck tough.)
If an Eldrazi is more what you have in mind, Sneak Attack and Through the Breach are the easiest way to get there. Or you could just steal their guy. Or steal some of their guys. But who am I kidding here. You want to steal them all.
Last but not least Green. Basically there's a lot of ramp and there's Midrange with sweet value creatures. They tend to be my favorite targets for the small assortment of Flicker effects that can be found in white and blue. Some of the Midrange guys also happen to make tokens.
If you're ramping hard but have no big guy comming Magus of the Candelabra is there to share your wealth with your allies.
With the multicolor cards I tried to solidify the kind of decks I had in mind for the different color pairs. Some color pairs were less cooperative then others tough and sometimes I just wanted also to include some other sweet cards. Basically the main archetypes are thought to be like this:
UW: Mostly control but you might also end up with a tempo deck.
UB: Reanimator or Control.
BR: Aggro.
RG: Wildfire Ramp: Sweepers, Landdestruction and big guys.
GW: Tokens. Lots of them.
BW: Disruptive Aggro. Efficient Beaters backed up by discard. Also some combination of Tokens and the Pox type cards.
GB: More midrange-y aggro deck focused on resilient creatures. (Lotleth Troll, Varolz, Thrun)
UG: The Value Deck. Cloning Thragtusks, drawing lots of cards.
UR: The main tempo deck with cheap counters and burn.
RW: Aggro.
I don't really have an idea how much fixing would be appropriate for a 720 cube. Thus far I have 50 dual lands plus a hand full of lands that can make more than two colors. I also run all the Signets atm.
I'm looking forward to hear your thoughts.
When I started the list I had a bunch of themes in mind I wanted to try to include. Some of them were easy, some off them did not make it, mostly because it's pretty hard to find enough cards for certain themes for a 720 cube. I considered a 360 list but since we usually do 2 drafts per cube session I figured I'd stick to 720 for now. However I am thinking about creating two 360 cards cubes with different themes. That might be better in the long run since I get more control over the cards that are in an actual draft.
I tried to include a bunch of different archtypes in this cube:
Besides the usual weenie suspects white also gets a good number of tokenmaking ranging from the unassuming Doomed Traveler to the miraculous Entreat the Angels. Of course there are also a number of anthem effects to be found. Control decks get a bunch of sweepers, removal and big guys.
Blue is of course the color of control with a good amount of card draw and counterspells. To get a little more diversity I also tried to include card for a tempo deck with cheap evasive guys and efficient bounce spells. The lack of good 1- and 2-Drops in this department was frustrating but I could see it work in UR or UW.
Blue is also helps to get the Reanimator Deck to work with the likes of Careful Study, Thirst for Knowledge or Frantic Search. I have no idea how good Magus of the Bazaar is but it looks sweet and I want to give it a try.
Black is home to the recursive aggro deck where also Pox, Smokestack and Braids like to make their appearance. This can combine just fine with white tokens to make sure you stay ahead on permanents. I have no idea how this will workout, your teammates may or may not hate you for playing this... But since it looks so sweet I will first gather some empirical Data on that.
As mentioned above there's also a Reanimator Deck plus some tools for the control decks.
Red does what it does best. Cheap guys and burn spells. Multiplayer All-Star Guttersnipe makes an appearance here. Goblin Bombardment can be a welcome addition to the black deck aswell as the token deck. If you build a Boros Token Deck you also get a chance to play with Furystoke Giant. I know I want to.
More up the manacurve is where the landdestruction takes place. Fulminator Mage and Avalanche Riders are only steps in the way to Wildfire, Burning of Xinye and Destructive Force. Of course you want to make sure to have a big Dragon left standing when the dust settles. (Wildfire is the second archetype besides Pox that I could see being an issue in multiplayer because it's harder to get it enough asymetric. I had no good idea for another big red deck tough.)
If an Eldrazi is more what you have in mind, Sneak Attack and Through the Breach are the easiest way to get there. Or you could just steal their guy. Or steal some of their guys. But who am I kidding here. You want to steal them all.
Last but not least Green. Basically there's a lot of ramp and there's Midrange with sweet value creatures. They tend to be my favorite targets for the small assortment of Flicker effects that can be found in white and blue. Some of the Midrange guys also happen to make tokens.
If you're ramping hard but have no big guy comming Magus of the Candelabra is there to share your wealth with your allies.
With the multicolor cards I tried to solidify the kind of decks I had in mind for the different color pairs. Some color pairs were less cooperative then others tough and sometimes I just wanted also to include some other sweet cards. Basically the main archetypes are thought to be like this:
UW: Mostly control but you might also end up with a tempo deck.
UB: Reanimator or Control.
BR: Aggro.
RG: Wildfire Ramp: Sweepers, Landdestruction and big guys.
GW: Tokens. Lots of them.
BW: Disruptive Aggro. Efficient Beaters backed up by discard. Also some combination of Tokens and the Pox type cards.
GB: More midrange-y aggro deck focused on resilient creatures. (Lotleth Troll, Varolz, Thrun)
UG: The Value Deck. Cloning Thragtusks, drawing lots of cards.
UR: The main tempo deck with cheap counters and burn.
RW: Aggro.
I don't really have an idea how much fixing would be appropriate for a 720 cube. Thus far I have 50 dual lands plus a hand full of lands that can make more than two colors. I also run all the Signets atm.
I'm looking forward to hear your thoughts.